First post, by DosFreak
- Rank
- l33t++
https://www.doomworld.com/forum/topic/108725- … ms-dos-edition/
DOOM 4 VANILLA […]
DOOM 4 VANILLA
aka Doom 2016 the Way 1993 Did It
After almost two years, I'm proud to announce my biggest project so far: It's a gameplay mod inspired by Doom 2016, made to be compatible with any source-port (or without any of them).
100% vanilla compatible and full of dehacked tricks! All under the limitations of the original Doom2.exe
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*** FEATURES ***
-------------------------New demon abilities:
Mancubi with flamethrowers, Revenants using jetpacks, charging Pinkies, insta-moving Summoners... all the good stuff!
Tough weaponry:
As the 2x faster Chaingun, the Super Chainsaw that can kill almost any demon, a “glory-killing” sequence of punches and weapons with faster animations. Visually, it’s a mix of the original sprites by Neccronixis with some details from Franco Tieppo's version.
A refined set of enemy sprites:
At least a better job compared to my initial attempts from 2016, some of them reworked from scratch. You can see the full bestiary down here.
The Doom4mator:
An extensive change of textures\flats to set any map on a Doom 2016 mood, including foundries on the surface of Mars or Hellish canyons filled with toxic waste.
Powered by DMXOPL:
The amazing soundbank made by Csonicgo. Listen to a new selection of tracks (a few of them from Doom 2016) with improved OPL instruments. Perfect for some heavy djent riffs!
Unusual vanilla effects:
Brightmaps for sprites and textures
Blood splats on floors
A custom palette with vivid tones
New COLORMAP tint effects
Centered weapons when fired
Monsters with multiple abilities