Lawnie wrote on 2021-08-26, 08:07:
Yeah, I have had a few people in the comments sections complain about this with ECWolf, fortunately most modern monitors are ado […]
Gmlb256 wrote on 2021-08-24, 13:12:
where turning and moving around on a modern 60 Hz displat isn't smooth as the original game which runs at 70 Hz. Using a variable refresh rate display can mitigate this problem though.
Yeah, I have had a few people in the comments sections complain about this with ECWolf, fortunately most modern monitors are adopting the variable/adaptive refresh rates these days. It's the sort of thing that 99% of people won't notice/care about, but will drive the 1% insane.
Gmlb256 wrote on 2021-08-24, 13:12:
I find the Blake Stone games to be the best one based on the Wolf3D engine without heavy modifications like ROTT. Feels like an improved Wolf3D game with new features and less bland gameplay.
It could definitely be argued that ROTT is better than Blake. It started as a Wolf sequel so there's good reason for it to feel like an improved Wolf3D! In my series I replace games that are already on the 100 Worthwhile DOS Games List and it was a part of that and I had already listed Super 3D Noah's Ark, so that left me with Blake or Capstone games. I think we both know which is the best out of that sorry bunch.
Shreddoc wrote on 2021-08-26, 04:11:
you're probably not the first person to make the observation[!], I think the comment about Gen X being the first gen to grow up fully immersed in video games is quite an insightful one. It puts a few things (about my own Gen X life, and it's relationship to video gaming) into perspective.
A large chunk of my subscriber base are 40-50 years old, and while I'm a bit younger than that (36) I still grew up in the 80s surrounded by technology and gaming at a very young age due to my father's profession. So I remember the tape drives and BASIC and microcomputers and Windows 2.0. I was immersed in the ever-changing PC gaming landscape and got to see it mature and eventually explode in popularity. It's cliche to say 'I have more in common with the previous generation', but it's the truth in this case. Many of my contemporaries got into gaming ten or even fifteen years later than I did, when DOS was obsolete and 3D accelerated Windows-only games were in vogue. Living in that time period was a unique experience that informed our future and will never be replicated. I can only imagine what the full-body haptic VR generation is going to look like!
I'm a keen book reader - fantasy, sci fi and the like - so I have read, at length, other people's vast thousand-hour imaginings about future developments.
For example, Tad Williams' "Otherland" series (published 1996-2001) - a monumental undertaking, for both writer and reader - lays out such a future world, where you don't go ON the 'net... you go INTO it. You've got your implants, you suit up (or even get into an immersion tank), switch on, and bang: you're now your avatar operating in a virtual world with everyone else, and off you go. The usual sort of thing. The kicker is in the vast detail of it: the series shows a vision of what could be, the massive societal implications (kids on such a thing??), and also some of the huge dangers that will go alongside such a "new world": power, control, abuse, ambition, etc. Your standard dystopian fare, but in this case distinctly focused upon the notion of what Future Internet could be. Written at a time when the internet itself was barely uptaken.
On another topic: that of Gen X being first to live a certain way - that also puts into perspective for me, the way the retro hardware market has gone. We have been casually chatting in another thread about the retro market and reasonable prices, and in this context it becomes obvious that the price explosion/bubble of retro hardware these days is directly related to the fact that the hardware comes from pioneering decades of home computing itself. So it's not just "it'll be this way for all computer hardware, once 30 years passes". To some degree yes, but (correct me if I'm wrong) it seems that in any market, the truly early stuff has a vintage cache that future editions do not match. Partly due scarcity: take a (say) Pentium 4, it's gonna take a long time before those are rare enough to be worth $500 each. Especially since we enthusiasts all now know to preserve everything possible.
[where's that graph, showing computer sales by brand through the 90's and 00's - said graph shows scarcity differences literally orders of magnitude different, either side of a certain cutoff - anything before that cutoff is officially in the Get Your Hopefully-Fat Wallet Out zone]