VOGONS


First post, by akula65

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Source: https://forums.thedarkmod.com/index.php?/topi … -now-available/

We are proud to announce the release of The Dark Mod 2.10! […]
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We are proud to announce the release of The Dark Mod 2.10!

The Dark Mod 2.10 comes with considerable improvements to loading times as well as a slew of new visual and gameplay features for mappers to experiment with, such as volumetric lighting ("god rays") and more advanced security cameras!

Many of these new features are prominently on display in the six new missions released for the 2.10 Connections Contest that are now officially available in the mission downloader!

A full changelog can be viewed here, but some highlights include:

PLAYERS

Loading Times
Considerable effort has gone into streamlining how textures are loaded, making more effective use of multiple CPU cores, and removing artificial delays. This even includes new handwritten algorithms for normalmap compression and mipmap generation so that TDM no longer relies on graphics card drivers.

Performance Improvements
As part of ongoing performance improvements, soft stencil shadows with anti-alising will be faster to render.

Object Handling
Afraid to grab a candle near a sleeping guard? Handling objects will now produce less noise, or none at all if holding down the "creep" button. You can also now control how far an item is thrown based on how long you hold down the "throw" button. Lastly, dragging unconscious bodies should feel better now (even if rats did their best to spoil the fun a little).

Main Menu Interactions
Tooltips have been added for many of the items found in the settings menu: a long-awaited feature! We've also reorganized the procedure for switching between missions to make it more intuitive for newcomers.

Window / Input Changes
The Linux build now relies on the GLFW library to create windows and handle the keyboard & mouse (thread), eliminating many of the issues with OS integration on Linux.
On the Windows side, some minor changes were made to fullscreen/borderless modes.

MAPPERS

Entity limit is no more!
What was once the bane of TDM's most ambitious mappers, the entity limit has now been raised eight-fold to 65,536. No longer will mappers need to spend long hours merging entities.

Compilation Times
To complement the faster loading times, compilation times have been brought down too. Optimizations were made all over the dmap code, adding new algorithms and data structures to improve both speed and precision.

Advanced Security Cameras
Security cameras have been reworked from the ground up with the aim of bringing them to the same level of polish as TDM's AIs, both in stealth gameplay and customizability. Most importantly, security cameras in new FMs will track the player or AIs and react to bodies.

Volumetric Lights ("God Rays")
Unlike adding fake translucent geometry around lights, volumetric lights automatically match their source light, including light volume geometry, projection & falloff textures, and even shadows. Note that shadowcasting currently only works in "shadow maps" mode.
Wiki

Xray Screens
Xrays are a Doom 3 feature that has been reintroduced to TDM and developed further. The screens are able to change the appearance of entities seen through them, even making them appear or disappear if desired. Look out for them in future Inventor's Guild or magical-themed FMs.

Subtitles
Subtitles can now be assigned to sound files and have been added to the pre-bundled mission "Tears of St. Lucia". Note that we did not consider localization of subtitles yet.

Tracking Secrets
Secrets are now easy to designate, with no custom scripts required. They'll also be shown on the mission statistics screen at the end of the mission if the FM uses the new system.

Main Menu GUI Customisation
Mappers can change much of the main menu from a single purpose-built "customisation" .gui file instead of having to replace core files. You can find more details in guis/mainmenu_custom_defs.gui inside tdm_gui01.pk4.
Since several missions had to be updated to this new system, their customisations will no longer work in 2.09 or earlier versions.

Location Diagnostics During dmap
Location overlaps should now be much easier to find and fix thanks to new console output and pointfiles created during compilation.

Image Formats
As a compact alternative to TGA for uncompressed images, PNG images can now be used in materials. Note that loading PNG images may be slower than TGA.
DDS images can now be used in image programs, although doing so is discouraged because of the additional quality loss due to compression.

New Script Events
The mapper's scripting repertoire has been expanded by new script events for dealing with vectors and bounds, setting solidity, detecting surface type via trace, and reading more properties about entities and the player, such as "notarget" or the calibrated light gem value.

ASSETS

Fancy Wooden Furniture
A whole new suite of fancy wooden furniture pieces including prefabs has been contributed by Wellingtoncrab. They can be viewed in the release thread.

Automaton AI
The semi-robotic AIs from Sotha's Ulysses mission have been added to the core mod, together with new prefabs for cosmetic recharging stations to include in patrol routes as well as a camera screen showing what the automaton sees.

PROGRAMMING

Tracy Profiling
TDM's rudimentary GL profiling has been replaced with the Tracy profiler, which has its own cool viewer. It has already greatly helped the TDM development team in their optimization efforts.

Mission Database
The mission database has been moved to an SVN repository which automatically synchronizes all mirrors and makes backup copies of old versions of missions.

More Technical Stuff
A generic hash table has been added. "Clear" in the idlib method now works as most programmers expect and unit test integration has been improved.

To update, simply run the tdm_installer.exe file in your darkmod folder. Note that tdm_update.exe is no longer supported, but you can download the new installer from the Downloads page if you don't have it yet.
Please be aware that old saved games will not be compatible with 2.10, so finish any missions you might be in the middle of first!

Changelog: https://wiki.thedarkmod.com/index.php?title=W … new_in_TDM_2.10
2.10 Connections Contest: https://forums.thedarkmod.com/index.php?/topi … s-contest-2021/
Downloads: https://www.thedarkmod.com/downloads/

Reply 2 of 6, by BitWrangler

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Maybe I'm dense but it took me a few minutes to find out what this is. So for fellow sufferers of temporary density... it's a standalone game now... was previously a mod for Doom 3 inspired by Thief games. First impressions is it's a sneak around first person RPG, maybe a bit like Assassins Creed but not. (Sorry if I'm "selling it" wrong, but several clicks into the main site isn't doing any "selling" at all, all a lot of telling you how it's different and better now without giving you a much of a clue about what it is.) Has a trainer level so no previous knowledge assumed I assume. Strangely the FAQ mentions little of this either, but tells you how to get it running https://wiki.thedarkmod.com/index.php?title=FAQ figure you need a circa 2005-ish system minimum, better is better.

Putting it on my list of crap to try with C2Q and GTX650Ti.

Unicorn herding operations are proceeding, but all the totes of hens teeth and barrels of rocking horse poop give them plenty of hiding spots.

Reply 3 of 6, by DosFreak

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It was originally a mod but then became it's own thing. It's an open source way to make and play Thief style missions. Thankfully in no way similar to Ass Creed.
If you like the Thief games then this is more of that but better.

Last edited by DosFreak on 2022-03-13, 17:40. Edited 1 time in total.

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Reply 4 of 6, by Kerr Avon

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BitWrangler wrote on 2022-03-10, 21:43:

Maybe I'm dense but it took me a few minutes to find out what this is. So for fellow sufferers of temporary density... it's a standalone game now... was previously a mod for Doom 3 inspired by Thief games. First impressions is it's a sneak around first person RPG, maybe a bit like Assassins Creed but not. (Sorry if I'm "selling it" wrong, but several clicks into the main site isn't doing any "selling" at all, all a lot of telling you how it's different and better now without giving you a much of a clue about what it is.) Has a trainer level so no previous knowledge assumed I assume. Strangely the FAQ mentions little of this either, but tells you how to get it running https://wiki.thedarkmod.com/index.php?title=FAQ figure you need a circa 2005-ish system minimum, better is better.

Putting it on my list of crap to try with C2Q and GTX650Ti.

Have you never played the Thief games? They are first person stealth games, set in a slightly steampunk alternative version of the 16th to eighteenth century, where you play as an anti-hero, a selfish thief, who makes a living from stealing/burglaring, and you accidentally get caught up in a conspiracy (different in each game) and end up having to use your skills for the good of the world (or at least for the good of the people in your city). The games are enjoyable, very atmospheric, and provide a great alternative to action filled first person games, as these games are slower, more thoughtful, and very satisfying.

The first two games are PC only, and the best of the bunch, and they have an amazing fan-made mod scene, with countless great mods for fans to enjoy. I think Thief 2 is the best, but some people prefer the first Thief game. Thief 3*, which is on the PC and the original XBox, isn't as good as the other two, but I still really like it. The final Thief game, Thief 4 (on the PC, XBox 360, PS3, XBox One, and PS4) or Thi4f, as it was called in earlier promotions, was very disappointing. Not a terrible game, but it was hugely inferior in many ways to the first three. It did away with, or mishandled, much that was great about the first three games, and so it prompted lots of anger from Thief fans who felt betrayed by the final state of game, which was the first new Thief game in a decade. And to be fair, the Thief fan community, who are very vocal and accessible on various forums, would no doubt have been very happy to be allowed to suggest or advise on the things to be included or omitted in the game.

Reply 5 of 6, by Joakim

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Thief 1-2 are the few games I actually played on hardest difficulty, as they were better that way. The third one had a mission that was absolutely terrifying. I'm talking Amnesia shit. 😀

Reply 6 of 6, by Kerr Avon

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Joakim wrote on 2022-03-13, 17:49:

Thief 1-2 are the few games I actually played on hardest difficulty, as they were better that way. The third one had a mission that was absolutely terrifying. I'm talking Amnesia shit. 😀

You won't find many people who would disagree with you about the Shalebridge Cradle level in Thief 3. It's amazing how unsettling it is, all the more so considering that it's not supposed to be a horror game. I often see it mentioned in lists of "scariest levels in games" on gaming forums.