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Reply 40 of 43, by gerwin

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The Force Engine v1.09.500 with true color GPU rendering option is out, as already mentioned in the other topic.
So I decided to build a Win32 / XP binary of this version. And it all seems to work fine, eventually. It was just uploaded to my website.

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Reply 41 of 43, by gerwin

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gerwin wrote on 2023-09-24, 22:18:

The Force Engine v1.09.500 with true color GPU rendering option is out, as already mentioned in the other topic.
So I decided to build a Win32 / XP binary of this version. And it all seems to work fine, eventually. It was just uploaded to my website.

Whilst working on this I spent some time to find a bug in the audio section, a memory read/write out of bounds, which causes an immediate crash under Win32, though the x64 version is seemingly more tolerant to this issue. LuciusDXL just fixed it up properly, and a bugfix release will probably follow soon. In a week or so I will update my Win32 build to the more proper fix as well.

https://github.com/luciusDXL/TheForceEngine/issues/329
https://github.com/luciusDXL/TheForceEngine/c … e183534371e1f31

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Reply 42 of 43, by gerwin

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gerwin wrote on 2023-09-25, 14:36:

I will update my Win32 build to the more proper fix as well.

I just build and uploaded a new executable with all the commits from today. That makes it "v1.09.500-4-g609ff030".
The sound handling is not just crash-fixed here, but properly fixed as it was intended. In addition this adjustment was made to the GPU shaders:
https://github.com/luciusDXL/TheForceEngine/issues/334
With that last change I can actually run all GPU accelerated modes at 1440x1080 at around 60FPS, on a Radeon HD7750 that is. Much better then before.

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Reply 43 of 43, by gerwin

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gerwin wrote on 2023-09-25, 22:57:

I just build and uploaded a new executable with all the commits from today. That makes it "v1.09.500-4-g609ff030".

Seemingly the GCC compiler does not auto-initialize variables to zero like MSVC. Meaning the video recording was always on, causing lag.
https://github.com/luciusDXL/TheForceEngine/issues/363
This is fixed now in my WIN32 / Windows XP build v19-10-2023. Should run a lot smoother.

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