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ScummVM 2.7.0

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First post, by akula65

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Source: https://www.scummvm.org/news/20230226/

Feb 26, 2023: ScummVM 2.7.0: The Real Slim Shader Posted by The ScummVM Team […]
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Feb 26, 2023: ScummVM 2.7.0: The Real Slim Shader
Posted by The ScummVM Team

May I have your attention, please? May I have your attention, please?

We are proud to announce the first release of the year 2023. Please welcome ScummVM 2.7.0 – "The Real Slim Shader".

New games

Once again, the number of available games increased substantially thanks to new engines, as well as incredible improvements across older engines.

With ScummVM 2.7.0, we officially announce support for the following games:

Soldier Boyz
Obsidian
Pink Panther: Passport to Peril
Pink Panther: Hokus Pokus Pink
Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7"
Driller/Space Station Oblivion
Halls of the Dead: Faery Tale Adventure II
Chop Suey, Eastern Mind, and 16 other Director 3 and Director 4 titles

Improved support for Broken Sword series

We vastly improved the detection method used for the Broken Sword series as well. Compared to the old detection method, this allows a much higher level of granularity, so we are now able to detect even the slightest differences between all the supported versions. We tried our very best to add all available game versions, but we need your help. If you notice that your version of Broken Sword 1 or 2 is not properly detected in ScummVM 2.7.0, please get in touch with us and report your version to our Bug Tracker!

New localizations

One of our goals is to support as many localized game versions as possible, so people can enjoy the games in their native language. This time, we added support for the Chinese, Japanese and Korean versions of many games, including Beneath a Steel Sky, Inherit the Earth and I Have No Mouth and I Must Scream.
New and revived platforms

Additionally, we proved ScummVM’s portability again by adding (or bringing back) support for numerous new platforms and devices:

RetroMini RS90 (using OpenDingux)
1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) with TriForceX MiyooCFW
Miyoo Mini
KolibriOS
26-bit versions of RISC OS
Nintendo 3DS

Of course, stable platforms deserve some love as well! We are very proud to announce that support for iOS and Android devices got vastly improved for 2.7.0! We don’t want to spoil everything that we have in mind for the future with these platforms, but stay tuned — it will be awesome.

Shader-based scalers

Ah, yes, the release codename. Glad you asked. The new release provides a way to run your games with visual accuracy like you've never seen before. Do you remember the warm glow of CRTs shining on your face? Get that experience back thanks to the introduction of shader-based scalers!

ScummVM 2.7.0 already ships with a curated set of shaders we carefully hand-picked from LibRetro’s shader collection. A more comprehensive set is available as an additional download from within the application itself.

Pre-defined random number seeds

Our speedrun community can now take advantage of a new feature that allows setting a predefined seed for ScummVM’s internal random number generator. Using a predefined seed now provides the ability to have reproducible runs over and over again. Pick a seed, set your route and you are good to go!

Check out the full Release Notes for a comprehensive summary of how our developers managed to create yet another amazing ScummVM release!

You can find all of this goodness available for a number of platforms on our downloads page. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.7.0.

As always, thank you for your continued support and happy adventuring!

Reply 1 of 2, by akula65

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Source: https://www.scummvm.org/news/20230423/

Apr 23, 2023: Android is here to Play again Posted by antoniou79 […]
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Apr 23, 2023: Android is here to Play again
Posted by antoniou79

After a few months of beta testing, valuable feedback from our community of play-testers, and relentless bug squashing, our ScummVM Android port is back on the Google Play Store with a fresh stable release! All the latest features of ScummVM 2.7.0 as well as Android-specific improvements are included in ScummVM 2.7.0.5!

A quick summary of the new features for this release:

Implemented support for Google’s Secure Access Framework (SAF) for safe access of external storage space, such as SD Cards or USB drives.
Improved input support for joysticks, modern controllers, physical mouse devices and even smart TV remote controls.
Introduced the ability to switch touch controls between “touchpad emulation”, “direct mouse” and “gamepad emulation” modes, which can be set per context (ScummVM UI menu, 3D engine game, 2D engine game) as well as changed on-the-fly.
Included a log view option, accessible from the “Global Options”, “Paths” tab, and the ability to specify the debug level of the log output, which can be set from the “Global Options”, “Misc” tab.
Included all features of ScummVM 2.7.0 with regard to 3D engine support and shaders.
Improved overall app stability.

Note that the added support for Google’s SAF API is significant, affecting devices running relatively modern Android OS versions. In these recent Android versions, SAF is relevant whenever games are stored on external storage such as an SD card. Since migration to SAF cannot be automated for the end user, you will need to perform a few manual steps to either use your old games or to add new games when using external storage such as an SD card. If your device supports SAF, the steps will appear in a pop-up when launching ScummVM for the first time. See our documentation page for a more detailed description of the process.

We are always interested in your feedback and suggestions. Any issues you encounter should be reported on our bug tracker. You may also reach out to the developer team on the forums or on Discord.

We’re grateful to have such an active and dedicated community and wish that you all enjoy this new ScummVM Android release!

Reply 2 of 2, by akula65

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Source: https://www.scummvm.org/news/20230731/

Jul 31, 2023: ScummVM 2.7.1: "Stan's previously broken swords" sees the light Posted by sev […]
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Jul 31, 2023: ScummVM 2.7.1: "Stan's previously broken swords" sees the light
Posted by sev

A little while has passed since the release of 2.7.0, and we are now excited to present you with the bugfix release 2.7.1.

We have included a significant amount of fixes and small improvements, in particular:

Added ScummVM Log file viewer, so you can easily report the problems on platforms with limited file access, e.g. Android, iOS or even modern Windows.
Fixed the shader-based scaler loading on some platforms.
Added multiple improvements to AGI, AGS, Cryomni3D and 12 more engines.

We also improved the detection of Broken Sword 1 & Broken Sword 2, so more original versions get properly detected. Thank you to those who submitted bug reports about this, and if you still locate a version that is not recognised, please report it to us (beware that the frankenstein versions that are floating around the internet will not be accepted, only those copied from the original media).

For the full and comprehensive list of notable changes, please refer to the Release Notes.

If you are as excited about the release as we are, you can share our joy by downloading it from our downloads page. If you are using Windows, macOS, or either of the Ubuntu Snap or Flatpack packages, the autoupdater will pick up the ScummVM 2.7.1 release automatically. For our Android app users, the update will be available on the Play Store.

Thank you very much for your continued support. Enjoy!