Thank you all for your replies 😀
RogueTrip2012 wrote:Thats a spicy meatball you got there. […]
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Thats a spicy meatball you got there.
If you could, drop ECC-Registered as data isn't mission critical and can gain some performance without it. Get a bigger monitor, my eyes would kill me on 14".
I'm more than likely out of my depth on the soundblaster but I would think that SB Pro 2.0 compatibility with games would support a larger amount of games than the SB16. Although I ordered a SB16 ISA (CT2940) for my S7 rig the other day.
Also as I'm finding it seems some games may have better support with a Voodoo 2 card over a Voodoo 3. Although I fell in love with my Voodoo 3 machine TBH.
I put the ECC RAM in because those were the only two working 128MB sticks I had lying around. I also have some 256 and 512MB ram sticks which my BIOS detects as 128 and 256MB. The rest is all 64MB and 32MB junk.
Do you think the performance boost with normal RAM would be noticable?
I think the monitor is actually very good for DOS gaming. Games that would look pixelated on a 17" screen look great on this thing. The only problem it has is the brightness control, it keeps changing every few minutes.
And the SB16, you're saying that it doesn't have SBPro2 support? I always thought the SB series were pretty much backwards compatible.
I haven't had any problems with the Voodoo3 card as of yet, except with the 3Dfx versions of Blood and Shadow Warrior, they don't run at all. But I don't care about that, the Build engine was never really made for Glide anyway.
Do you know specifically which games would run better on a Voodoo2?
The card I used before this one was a Voodoo Banshee, and I can't say I notice any preformance difference between the two. I guess my CPU is the bottleneck here.
sgt76 wrote:jwt27 wrote:It runs just about anything perfectly, from Crystal Caves to Carmageddon 😀
What do you guys think of it? Hot or Not? 🤣
An old rig that does what you want it to perfectly is always welcome around here.
'course once you start tinkering around and trying to build the 'perfect' retro rig, it becomes a never ending cycle 😉 ....
Well, there are some exceptions ofcourse. I already know that the perfect DOS machine does not exist. My experience is that once you have one game running like it should, there's always some other game that stops working. 😒