VOGONS


First post, by ProfessorProfessorson

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Ok, so anyway some things have been changing with half my systems due to the yearly upgrade. I removed my systems from the rig specs thread post until I get time to list everything again, and after I do I will do threads for each rig and link to them on a post in that main one. So, for this thread:

My AMD 3DFX Voodoo 5 5500 rig. I came across this one case that was all beat up to hell and back, but I just knew I could make it shine again, and had some good ideas of what to stick inside. I gutted my 3DFX Banshee build so I could use the Athlon XP 2400+ and Asrock K7VT2 motherboard in this.

Took out the one 256 meg stick of ram I had in there and slapped in a matching pair of DDR 333mhz 256 meg sticks. Ditched the Ensoniq AudioPci in favor of a SB Live! Value card. Kept the 40gb harddrive and two CD/DVD drives. Did a fresh install of Windows ME. Ditched the Banshee in favor of a AGP Voodoo 5500. Added a SuperDisk drive.

Work on the case involved sanding the entire bottom and some internal areas that had rusted. After the sanding was done and rust murdered by slaving hands, the bottom of the case and some internal areas were painted blue. The internal paint job is so so, as my only real concern was the motherboard area where there was rust spots, so it looks frosted in spots on the hard drive bay area instead of fully painted.

The window had some scratches and scuffs. To make it visually more appealing I painted its heavily scratched side, maintaining just the right layer of paint so that a led fan could light up the plastic still, and installed it flipped around so the paint side was internal. In the dark up close in person you can see the side lit up, and see the outline/silhouette of everything inside the case about. Hard to explain, but like looking in a dark ocean with a light shining on a ship wreck or something, and the majority of scratches that were present are no longer visible due to being filled in by the paint.

The drive bay plastic pieces were removed, along with the front metal mesh grill things, and painted in a few coats of black, then clear coat to prevent chipping/scratches. 2 normal case fans and one Blue Led one were installed for intake and outtake. The entire white front of the case, and the top handle area were removed and washed via dishwasher to remove grime, etc. Power supply is a Dell ATX 250 watt (I love those things, they seem to never die, have not had one go out on me yet).

3D Mark 2000 and 2001 scores were achieved using one of the last official 3DFX drivers (geometry assist turned on), and normal official drivers for all else also. No overclocking or tweaks done yet.
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3D Mark 2000:
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L

RESULTS
Platform: Internal
3DMark Result: 5705 3D marks
CPU Speed: 354 CPU 3D marks
Game 1 - Helicopter - Low Detail: 115.5 FPS
Game 1 - Helicopter - Medium Detail: 80.3 FPS
Game 1 - Helicopter - High Detail: 31.3 FPS
Game 2 - Adventure - Low Detail: 116.1 FPS
Game 2 - Adventure - Medium Detail: 81.8 FPS
Game 2 - Adventure - High Detail: 50.5 FPS
Fill Rate (Single-Texturing): 512.5 MTexels/s
Fill Rate (Multi-Texturing): 591.4 MTexels/s
High Polygon Count (1 Light): 6804 KTriangles/s
High Polygon Count (4 Lights): 6792 KTriangles/s
High Polygon Count (8 Lights): 6450 KTriangles/s
8MB Texture Rendering Speed: 326.5 FPS
16MB Texture Rendering Speed: 321.6 FPS
32MB Texture Rendering Speed: 229.7 FPS
64MB Texture Rendering Speed: 7.5 FPS
Bump Mapping (Emboss, 3-pass): 156.9 FPS
Bump Mapping (Emboss, 2-pass): 204.5 FPS
Bump Mapping (Emboss, 1-pass): 326.2 FPS
Bump Mapping (Environment): Not supported FPS
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TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Software T&L

RESULTS
Platform: Internal
3DMark Result: 5451 3D marks
CPU Speed: 313 CPU 3D marks
Game 1 - Helicopter - Low Detail: 112.9 FPS
Game 1 - Helicopter - Medium Detail: 77.8 FPS
Game 1 - Helicopter - High Detail: 29.5 FPS
Game 2 - Adventure - Low Detail: 112.2 FPS
Game 2 - Adventure - Medium Detail: 76.7 FPS
Game 2 - Adventure - High Detail: 45.1 FPS
Fill Rate (Single-Texturing): 512.5 MTexels/s
Fill Rate (Multi-Texturing): 591.4 MTexels/s
High Polygon Count (1 Light): 6759 KTriangles/s
High Polygon Count (4 Lights): 6019 KTriangles/s
High Polygon Count (8 Lights): 4736 KTriangles/s
8MB Texture Rendering Speed: 318.8 FPS
16MB Texture Rendering Speed: 316.0 FPS
32MB Texture Rendering Speed: 261.4 FPS
64MB Texture Rendering Speed: 180.0 FPS
Bump Mapping (Emboss, 3-pass): 156.9 FPS
Bump Mapping (Emboss, 2-pass): 204.5 FPS
Bump Mapping (Emboss, 1-pass): 326.3 FPS
Bump Mapping (Environment): Not supported FPS

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3D Mark 2001:
DISPLAY
Platform Voodoo5 5500 AGP
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 16 bit
Z-Buffering 16 bit
Texture Format 16 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None

OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low

RESULTS
3DMark Score 2686
Game 1 - Car Chase - Low Detail 45.3 fps
Game 1 - Car Chase - High Detail 18.6 fps
Game 2 - Dragothic - Low Detail 37.6 fps
Game 2 - Dragothic - High Detail 12.2 fps
Game 3 - Lobby - Low Detail 63.9 fps
Game 3 - Lobby - High Detail 30.2 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 453.0 MTexels/s
Fill Rate (Multi-Texturing) 587.5 MTexels/s
High Polygon Count (1 Light) 4.8 MTriangles/s
High Polygon Count (8 Lights) 2.8 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 19.8 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites 1.2 MSprites/s
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DISPLAY
Platform Voodoo5 5500 AGP
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None

OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low

RESULTS
3DMark Score 2504
Game 1 - Car Chase - Low Detail 43.5 fps
Game 1 - Car Chase - High Detail 17.5 fps
Game 2 - Dragothic - Low Detail 36.4 fps
Game 2 - Dragothic - High Detail 12.2 fps
Game 3 - Lobby - Low Detail 55.7 fps
Game 3 - Lobby - High Detail 27.8 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 315.5 MTexels/s
Fill Rate (Multi-Texturing) 570.9 MTexels/s
High Polygon Count (1 Light) 4.7 MTriangles/s
High Polygon Count (8 Lights) 2.8 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 19.9 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites 1.2 MSprites/s
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DISPLAY
Platform Voodoo5 5500 AGP
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 16 bit
Z-Buffering 16 bit
Texture Format 16 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None

OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low

RESULTS
3DMark Score 2765
Game 1 - Car Chase - Low Detail 42.0 fps
Game 1 - Car Chase - High Detail 17.3 fps
Game 2 - Dragothic - Low Detail 39.5 fps
Game 2 - Dragothic - High Detail 13.1 fps
Game 3 - Lobby - Low Detail 68.2 fps
Game 3 - Lobby - High Detail 32.9 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 453.4 MTexels/s
Fill Rate (Multi-Texturing) 591.0 MTexels/s
High Polygon Count (1 Light) 4.7 MTriangles/s
High Polygon Count (8 Lights) 2.4 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 19.9 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites 1.2 MSprites/s
--------------------------------------------------------------------
DISPLAY
Platform Voodoo5 5500 AGP
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None

OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low

RESULTS
3DMark Score 2557
Game 1 - Car Chase - Low Detail 40.6 fps
Game 1 - Car Chase - High Detail 16.7 fps
Game 2 - Dragothic - Low Detail 39.1 fps
Game 2 - Dragothic - High Detail 12.9 fps
Game 3 - Lobby - Low Detail 58.9 fps
Game 3 - Lobby - High Detail 29.0 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 315.5 MTexels/s
Fill Rate (Multi-Texturing) 570.9 MTexels/s
High Polygon Count (1 Light) 4.7 MTriangles/s
High Polygon Count (8 Lights) 2.4 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 19.8 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites 1.2 MSprites/s

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success_baby.jpg

Reply 5 of 11, by Tetrium

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I like the 'ocean' effect the side of the case has 😁

How's the LS-120 drive working for you btw? 😉

Whats missing in your collections?
My retro rigs (old topic)
Interesting Vogons threads (links to Vogonswiki)
Report spammers here!

Reply 6 of 11, by ProfessorProfessorson

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I have not had to use it too much, but as far as reading normal diskettes goes, it seems a bit faster then a standard diskette drive. Its the only one I have ever come across before, so I just had to stick it in my main Glide box. 😀

Reply 8 of 11, by ratfink

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Yep nice rig, like the door effect too.

I was interested in your 3dmark2001 results, as I've been running it for the first time ever. My box is similar-ish:

Asus A7M266 + Athlon XP2000+
Voodoo5
MX300
98 first ed.

With hardware T&L selected I get almost identical results [2514 on defaults, or 2728 with 16 bit settings]. But with software T&L I get 2677 on defaults and 2980 on 16 bit settings. I expected slower resultson mine as I have a slower cpu, or maybe comparable if the v5 is a significant bottleneck. Not exactly sure what the geom assist is about for the hardware t&l setting [I thought v5 famously didnt have h/w t&l!] - if that means the v5 is doing the work then I suppose getting similar results does show it to be the bottleneck there.

I guess I'm mainly commenting because for the first time ever I get a similar reading on something to somebody else [eg. my cpu temps are always higher than I see on forums, and I used to get about half the q3 framerates I ever see reported on whatever hardware I use...].

I wonder if maybe it's different 3dmark versions, or could it be the differing chipsets ? soundcards [though I get almost the same with a Yamaha PCI as with the mx300]? 98 vs ME? I'm running default v5 driver settings afaik, except AGP 2x, which makes next to no difference anyway.

Of course 2980 compared to 2765 is only 8%, perhaps I'm puzzling over trifles.

Reply 9 of 11, by ProfessorProfessorson

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Well, Geometry Assist is basically a enabler so that games will use the 3DNow! or SSE capabilities the cpu has to do the Hardware T&L. It works for some people fine, and others I guess not so well, and it doesn't work on every game, partly due to end of official driver support. As far as test version goes, I am using the last 2k1 release from Futuremark. On the driver version, I believe I am using 1.04.00 off the top of my head.

If you only plan to run Glide, OpenGL titles from 2000 and prior, and DirectX7 and prior titles, the Voodoo 5 can handle it all pretty well if you pair it with a solid cpu like what you have done. You can get away with running quite a few DX8 titles also like GTA3, Alien Versus Predator 2, and Max Payne, but you'd have to run on medium details to get decent performance, so it is about not worth it.

I really don't even judge the V5 performance via 3DMark 2k1, I only run it to test for stability under stress in batch test. Its not really fair to judge the cards fps performance on that test since it did not get the benefit of better driver support for when the test came out. If you really want to judge its performance in DX games, best to let it run what it ran best, DX7 test and DX7 and prior games. That will be the area where the card shines the best and you get the most productive use out of it on the DX front.

Its test results in 3DMark2000 were slower then GF2 GTS, sure, but more then high enough to show it was capable of running games from that time maxed out, and thats all anyone can really ask of or expect from a card that did not get to enjoy a solid 3-4 year run of driver support.