VOGONS


First post, by edumoes

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Hello everyone!.
After some years of searching for parts, i've finished my (final?) XT Build.
Monitor: IBM TERMINAL 3178, modified to VGA standard.
Motherboard: XT JUKO / CPU: NEC V20 - 10mhz / FPU: Soon (damn chinese fake chips...)
Memory: 1MB / Floppys: 1.2mb & 1.44mb (You can even boot old copy protected disks)
Audio: Sound Blaster CT2290 16bit + Music Quest PC MIDI card 8 bit + Roland MT32
Video: Acumos AVGA1 16bit + Video2: MDA 8bit (for high memory in DOS)
Dual game port card 8 bit
Network: NE2000 Compatible (chip umf9003). 16 bit
CF-IDE 512MB / DOS 6.22 / Windows 3.0
Additional Slot fan blower
Bios Upgrades: Super XT Bios / XT IDE Bios / Floppy HD BIOS
Future upgrades: RTC CARD (now it sync time at boot with NTP). Maybe an Internal ZIP (i've read that it's possible with a Lo Tech XT CF card and modified drivers)

Classic XT clone case, with IBM Terminal monitor 3178

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Terminal alike arrangement 😀

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Components (From top to bottom)
Serial -IDE - Floppy Controller / MDA card / Dual game port card / fan blower / SB16 CT2290 / Music Quest / Ne2000 network / Acumus AVGA1

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This machine is used mainly for playing old graphics adventure games (Like Sierra On-line classics). And some -1990 racing/simulation games, like Indianapolis 500.
All games up to EGA/VGA 16 colors graphics works fine of course. Some early VGA 256 colors games are still playables

PD: Sorry, no editing, and maybe low/high volume on videos. I do this on my free time. It's my de-stressing hobby.

Videos:
Running Silpheed Intro with MT-32 module
https://youtu.be/ApOKeBXl_GY

Test Drive 1 intro (checking ghosting)
https://youtu.be/lt6L7TkZaRk

Adjusting monitor for best view. Monkey island gameplay
https://youtu.be/Wkad0My9tzA

Bonus. Another unfinished project, XT clone made in Argentina, with a Intel Wildcard 88 cpu.
https://youtu.be/_YQu9QzK4uE

Reply 2 of 4, by kdr

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edumoes wrote on 2021-11-16, 23:10:

This machine is used mainly for playing old graphics adventure games (Like Sierra On-line classics). And some -1990 racing/simulation games, like Indianapolis 500.
All games up to EGA/VGA 16 colors graphics works fine of course. Some early VGA 256 colors games are still playables

Very nice build!

I have my turbo XT configured with EGA graphics because all of the 16-colour games look really fantastic when displayed on a 200-line CGA monitor (mine is the Philips CM8833-II). Secret of Monkey Island and LOOM are at their peak IMHO when you can see each individual scanline! The artwork looks less pixellated/chunky and more "vivid" -- I suspect it's a combination of a larger dot pitch (compared to a VGA monitor) blurring adjacent pixels together a little plus the scanlines giving some texture to the regions of solid colour.

EGA monitors are very hard to find but nearly all EGA games actually just use the 320x200 mode which is 100% compatible with any standard CGA/TTL monitor.