Mark/Slice.
You hit the jackpot!!! Following up on your lead, I did some experimenting and here is what I finally ended up with after much trial and error.
1. Loaded ghosted partition of WinXP w/SP1
2. Loaded Cat 3.0a Video Drivers
3. Loaded Cat 3.0a Control Panel
4. Loaded Sound Card Drivers
5. Loaded RB3D (large install)
6. Loaded Glidos drivers (Version 0.07b4 from Glidos web site)
7. Flew Fly Now mission in Glide
8. Crashed - same as before.
9. Loaded Cat 3.0a Video Drivers over the top of the existing drivers - no uninstall and reinstall of drivers or control panel.
10 Flew Fly Now mission in Glide
11. All works fine
Apparently the reload of the 3.0a drivers over the existing driver/control panel combo is what does the trick since I have reloaded the ghosted partition 3 times and RB3D crashes until I reload the drivers on top of the existing drivers. If I uninstall and reinstall the 3.0a drivers, RB3D still crashes in Glide.
I can't get this trick to work with the Cat 3.1 drivers unfortunately. If I load 3.1 it crashes no matter what I do. I am satisfied with this fix since the only thing that 3.1 really did, as far as I can tell, is give the ability to use AA & AF in 16bit D3D mode. Since I run all the D3D games I play at 32bit, this "limitation" doesn't affect me. BTW, I was never able to get AA and AF to work in 16bit OpenGL mode in WWII fighters or IL-2 - only in 16bit D3D mode. Since Glidos/OpenGlide translates Glide calls into OpenGL calls, AA & AF would not work in RB3D anyway with the 3.1 drivers.
Another observation - If I turn on AA or AF in the OpenGL tab of Display Properties/Advanced, my desktop must be set to 16bit color depth. If it is 32bit, when exiting a mission the screen freezes and requires a reboot. As long as the desktop is 16bit, AA and AF can be turned on. While this doesn't affect RB3D in any way, it means that I can use OpenGL for IL-2 without ever changing my preferred settings. I only have to remember to be sure the desktop is set to 16bit before starting RB3D.
When I loaded Glidos, I did not change any options in the OpenGLide.ini file, even the IgnorePaletteChange option, I left it at 0. This seems to make certain effects such as bullet strikes appear more realistic than if the option is changed to 1. I must still turn Sun Glare off in the realism settings though. If I leave it enabled, my frame rate drops from ~60-70 into the low to mid teens whenever the sun is in view. This is a minor quibble to me.
Again, Mark, thanks for all your help and I hope my experimentation helps you out. So far I have tested only with the version 0.07b4 version of Glidos and the version 0.07b5 version from the OpenGlide web site. I may experiment with other versions since I can now go back to what appears to be a working setup when I need to. Again, I did not change any options in the OpenGLide.ini file. After I load HA and PL, I may have to play around with the texture memory size in the OpenGLide.ini file since I have read from other people that certain textures are corrupted when the texture memory setting is too high.
I will report back as I learn more.
Thanks again,
Monte
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