First post, by Glidos
Pretty sure I understand multitexturing now, and how to use it to make palette changes on AP88 textures efficient. Currently there is still a noticeable frame rate hit from sun glare in Red Baron, and supporting AP88 efficiently would completely cure that problem.
Fabio, do you mind if I get on with that? You already have the extensions code for this; I just need to uncomment it, and the rest of the changes would affect only two other source files, the main changes being in my texture cache class.