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Reply 20 of 29, by HunterZ

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That one worked fine for me for DOSBox in Win7 RC1 x64. I'm currently using the 190.56 drivers from here: http://developer.nvidia.com/object/opengl_3_driver.html

Reply 21 of 29, by Miki Maus

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Does it happen with Rayman demo too?
If I understand correctly you describe some sort of screen tearing issue?

Edit:
Is it something like this?
http://en.wikipedia.org/wiki/Page_tearing

Last edited by Miki Maus on 2009-08-13, 18:27. Edited 1 time in total.

Reply 23 of 29, by Alfman

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HunterZ: I cant use those drivers =( they're for geforce 8 series and up, and i'm at 7800gtx..

Miki Maus: yes, this happens to the demo too, unfortunately.. and yes, it seems that this may be a screen tearing issue, however; it's not exactly like what you see on the picture on wikipedia or something 😜 it's like a thin line (about 1cm) that just bugs a little... this line is moving downwards at a slow rate at all times.. it takes about 5-6 seconds for it to cross the screen. And the buging jumps forward and backwards where the line is..

h-a-: i find it extremely difficult to get a screenshot of this, dunno why.. =(

EDIT: and also! this problem doesnt occur in the opening animations! only ingame and i can sometimes notice it in the loading screen..

Reply 24 of 29, by Miki Maus

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Have you tried lowering Hardware acceleration and unticking "Enable write combining" in Troubleshoot section of Display Properties-Settings-Advanced window?

Reply 27 of 29, by Alfman

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problem solved! I had forgot to force the vsync on, and that's why the problems occured! now that i have vsync on, everything works perfectly! 😁 thanks alot 😁:D:D
I have the triple buffering turned off.. with it turned on, the problems came back.

Reply 28 of 29, by HunterZ

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Yeah, triple buffering is actually the best option for programs that specifically support it, but for many that don't it seems to give the same result as disabling vsync.