Reply 20 of 39, by frobme
I meant the "machines" in the config file, not other computers. You can choose between these: "hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe", svga_s3 is standard. I tried a few of them, but it only made it slower.
Oh, no - the default (vgaonly) is fine here, and changing them won't matter much to Daggerfall, which is a vga mode game. All indications are your machine is simply too slow for emulated Daggerfall. Your options are a) find another physical machine to try it on b) install DOS and play from that or c) not play Daggerfall =(.
If you really really want to play, you can contemplate installing DOS on your machine. Again, I have to warn you this is quite complex with modern Windows, and involves repartitioning your drives, backing up and probably re-installing Windows entirely, that kind of thing. It's also much too complex to describe here in brief, but if you google something like "install dos modern machine" you'll find some examples of people doing it. Many people just create a dedicated low-end machine to do this.
Daggerfall does indeed have severe timing-related bugs on faster systems, including my old PII-450 and my modern systems running DOSBox at high cycle counts. These bugs include slow or nonexistent strafing/backwards movement in cities, much lower/shorter jumping, and greatly increased difficulty in getting the game to realize when you're attempting to climb a wall.
Also monsters will get confused because they "think" too often, and jitter around corners/get hung up on terrain in ways they don't on a slower machine. Of course, just turning the cycles down is the easy way to fix that in Dosbox. Since mjolner is having problems just getting it to run at a good frame rate, it's unlikely he's having any of these problems though.
