First post, by Barry_Purplelips
It's indeed true that most applications/games benefit from a fully-emulated hardware environment, but others plainly and simply don't.
This is specially true for demanding 3D software such as Carmageddon, which performs much faster on a real, non-emulated CPU and a glide wrapper.
Now, would it be feasible to allow the user to completely bypass certain emulation elements so that the task is fed directly to the real hardware rather than the emulated one? e.g. emulating everything but the CPU.
Most likely not, but this has been bugging me for ages 😎
Regards.