VOGONS


Reply 40 of 146, by Norton Commander

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h-a-l-9000 wrote:

The emulated GUS is not complete and thus MEGAEM won't work even with VCPI. But DOSBox does not emulate Roland Sound Canvas or MT-32.

You're right, I mis-read the DOSBOX wiki section regarding soundcard emulation. My apologies.

Darklord42 wrote:

Another thing, I can't seem to get this to work with Wing Commander 3 as a music card, any idea why? Simply says "Cannot start up your music card" All other GUS supported games that I have, work fine. Sad

This is why my GUS MAX had a brief existence in my PC. I had lots of issues getting this card to work with most games via the MEGAEM soundblaster emulation and the few that had built-in support for it. Apparently only hackers new the ins and outs of the GUS because only demos that were written with GUS support worked without issues.

Reply 41 of 146, by marooned_on_mars

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I am having some issues with an instrument from Pro Patches Light 1.61, in some songs where I have the snare drums and other various instruments, at times that snare drum keeps on repeating itself for the next seconds where it should have been muted or played at a different rythm. Is this a known issue? I have tried running that game without anything in the background (closed all the aplications besides DosBox). I had this issue more pronounced in 0.72, and I still have it in 1.73, only that it doesn't occur that often (still too often for me). I've attached 3 examples to explain exactly what happens

Does anybody know what I can do to fix this problem?

Reply 42 of 146, by Tsyu

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See my previous post in this thread.

Reply 43 of 146, by marooned_on_mars

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Yay! That fixed it , thank-you. I should remind myself to search around thoroughly before asking a troubleshooting question >.>;

Reply 44 of 146, by Dimitry

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Hello! Excuse me, guys, or I stupid, or I not understand english. Please tell me, what I do not correct,
I've dosbox 0.73, first step install 4.10 - all Ok, second step install 4.11 - all Ok, 3 step - I copy "MEGAEM310", and start "MESETUP.EXE" Ok, but when I begun four step, like start file "PATMENU" in PPL150, program write something, like "You must have environment variable PROPATS..." What I can, I dont, I alredy confuse. What I can do?
Excuse Dimitry for him English!

Reply 45 of 146, by Huggybaby

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Well, you have to specify that environment variable. But, the easiest thing to do is download the files already made from http://www.mediafire.com/?9gz1tm02zob

Reply 46 of 146, by Dimitry

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Thank you, Huggybaby, I was so and doing)))this simply way)))
Спасибо, Я так и сделал)))это самый простой путь)))

Reply 47 of 146, by sehh

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Just so you know, the images are broken.

--
sehh

Reply 48 of 146, by Ganondorf

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Qbix wrote:

please note that gus emulation works without these patches as well.
These just add extra stuff to games that support it. It's not required

I know this is quite a bump but do you mean I don't need any extra files for GUS emulation?

Reply 49 of 146, by h-a-l-9000

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Depends on the game.

1+1=10

Reply 50 of 146, by Ganondorf

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What does that mean in reality? I tested it with Dark Forces, Duken Nukem 3D, Rise of the Triad, Asterix & Obelix and a few others. They ALL need real patches like provided in the "ready-to-go" archive from Huggybaby. So Qbix's statement doesn't seem to be valid since it is not optional but required.

Reply 51 of 146, by wd

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So you say Qbix is lying because the few games you checked required gus patches or were misconfigured by you?

Reply 52 of 146, by Ganondorf

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Can you explain what actually could be misconfigured?

Reply 53 of 146, by wd

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If you don't hear sound effects with gus enabled and no gus patches in e.g. duke3d, you certainly should run the sound configuration.
But i'm sure you can figure that out on your own.

Reply 54 of 146, by megatron-uk

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I think it's actually the exception, rather than the rule, that games supplied their own patches for the Ultrasound. You certainly won't get any music out of, say, any of the Doom series (or Doom-tech games like Heretic/Hexen) without an Ultrasnd directory and patches.

Back when I first got my Ultrasound I never bothered with megaem as I had a Soundblaster as well... as I suspect quite a few people did. I always thought that, and SBOS, was just a kludge.

My collection database and technical wiki:
https://www.target-earth.net

Reply 55 of 146, by Ganondorf

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megatron-uk wrote:

I think it's actually the exception, rather than the rule, that games supplied their own patches for the Ultrasound. You certainly won't get any music out of, say, any of the Doom series (or Doom-tech games like Heretic/Hexen) without an Ultrasnd directory and patches.

Besides the flaming, this was actually the point wd was missing. Qbix' statement can't be misinterpreted, it means you don't need anything for GUS emulation except DOSBox itself. And not just a couple of games but ALL games run without extra patches. Which is, as you approved as well, not true.

Anyway, all that Ultrasound business got me thinking ...

Wouldn't it be easier to select "General MIDI" in every game and then simply install a "Virtual Sound Canvas" on your system? I used to do that with ScummVM. You know drivers like "EDIROL VSC-MP1" or "Yamaha S-YXG50".

Though I'm not quite sure these still run on Windows 7 but why not give it a shot or look for alternatives.

wd wrote:

If you don't hear sound effects with gus enabled and no gus patches in e.g. duke3d, you certainly should run the sound configuration.

The "SETUP.EXE", yes, I know how to fucking use it but thank you for your kind input so far ...

Reply 56 of 146, by wd

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Qbix' statement can't be misinterpreted, it means you don't need anything for GUS emulation except DOSBox itself.

You're interpreting it wrong, whyever you're trying to interpret anything into
Qbix's statement at all. He said the gus emulation (sfx) works without patches,
and the patches add additional features to games that support it (game music
mostly, where applicable).

What's the point of the discussion may I ask? If you're trying to point out
something of relevance please make that clear.

Reply 57 of 146, by megatron-uk

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Ganondorf wrote:
Besides the flaming, this was actually the point wd was missing. Qbix' statement can't be misinterpreted, it means you don't nee […]
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megatron-uk wrote:

I think it's actually the exception, rather than the rule, that games supplied their own patches for the Ultrasound. You certainly won't get any music out of, say, any of the Doom series (or Doom-tech games like Heretic/Hexen) without an Ultrasnd directory and patches.

Besides the flaming, this was actually the point wd was missing. Qbix' statement can't be misinterpreted, it means you don't need anything for GUS emulation except DOSBox itself. And not just a couple of games but ALL games run without extra patches. Which is, as you approved as well, not true.

Anyway, all that Ultrasound business got me thinking ...

Wouldn't it be easier to select "General MIDI" in every game and then simply install a "Virtual Sound Canvas" on your system? I used to do that with ScummVM. You know drivers like "EDIROL VSC-MP1" or "Yamaha S-YXG50"

There are some unique features of the GUS (eg it supported many more channels than most digital+fm soundcards of the time, of which several games took advantage) that mean its emulation is a good thing (eg period tracker players, demos, games which offloaded mixing of samples to the card etc). Plus, not everything supports general midi anyway.

My collection database and technical wiki:
https://www.target-earth.net

Reply 58 of 146, by Ganondorf

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megatron-uk wrote:

..., not everything supports general midi anyway

Good point indeed. Besides I can't think of any VSC which is actually Win7 64-Bit compatible.