First post, by NoVaTuRiEnT
Hi,
Been using DOSBox for years now & I've never had any problems with it.
But now I've been having some very annoying problems with the blocksize & prebuffer values on my Windows 7 x64 Home Premium install.
No matter what values I set, the sound is ALWAYS studdery & always skips.
The sound & music in games is NEVER 100% smooth.
Low values allow the music/sound to be played for like, 2 minutes before turning into studder frenzy.
High prebuffer/blocksize values make it studder even worse...things are still played with the same delay (wtf)
This never happened back when I was using XP 32bit
Why isn't DOSBox's sound not working correctly on my Windows 7 install o.O
Right now, this is what my [mixer] settings look like:
nosound=false
rate=192000
blocksize=3072
prebuffer=1000
[sblaster]
sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=3
sbmixer=false
oplmode=opl3
oplemu=compat
oplrate=192000
The sound even studders like anything with the Default settings.
So...what the hell is with DOSBox's Sound on Windows 7? lol
Would adding a "Sound Sync" option be "feasible" for DOSBox?
I doubt it's my OS, because everything else works fine, if not better than they did on XP (except for sound not working at all on another emulator called bsnes...).
Any help?
(Specs are in my Signature)
I also had the same issues with a Creative SoundCard on Windows 7.
(Liking the progress of the CVS builds btw :p)
i7 965 @ 3.20GHz | GTX480 | 12GB DDR3 RAM @ 7-7-7-20 1T 1333MHz
2x Velociraptor (600+300GB) HD | 1x WD MyBook 1TB External USB3 | BenQ XL2410T 120Hz
Logitech G9x/G15 | ASUS Xonar D2X PCI-E | Win7 x64 Home Premium