I could have sworn turning up the midi in windows volume controls had an impact on wolf3d. But it seems I was mistaken, the "wave/MP3" control is the only one that has any effect.
I might be mistaken here too, (spoiled from playing newer FPS games), but I seem to remember wolf3d adjusting volumes of sounds nearer and farther away. If someone shoots and he's in your face, its alot louder than if he's far away. It doesn't seem to do this at all in dosbox. Everything is just really loud no matter how far away it is.
Anyway, I'm going to look at the wolf3d source code and see if I can find it doing that.
*edit*
I think I see something there about it changing the volume of the left and right channels, but I'm clueless knowing little to nothing about the soundblaster. Judging from the comments though, I think it used an SB PRO feature to do that. And I don't think dosbox supports the SB pro yet.
Dosbox developers - for whatever use this information might be, you can grab the wolf3d source floating around and check out ID_SD.C particularly the SDL_PositionSBP() function there to see how it sets the volume.
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