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xBR filter

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First post, by cibix

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New filter for kega (.rpi) or snes9x (.cg). [by Hyllian]

Is it possible to implement it in dosbox ?

http://board.byuu.org/viewtopic.php?f=10&t=2248
(v3.3b / v3.5a Cg shader)

1071526.th.png

Better than 2xsai/hqnx/EPX !!

source:
http://neosource.1emu.net/forums/index. … 4#msg13204
http://www.multiupload.com/M2SUIU3J6H

Reply 2 of 7, by Freddo

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cibix must feel strongly about this for, for making threads about it both here and on the ScummVM forums. I wonder how many other places he posted on.

Reply 4 of 7, by cibix

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Freddo wrote:

cibix must feel strongly about this for, for making threads about it both here and on the ScummVM forums. I wonder how many other places he posted on.

2 (dosbox and scummvm).
since no one talks about. I think it's damage...^^

Reply 5 of 7, by kolano

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I would love to see this. Will keep the BSNES thread bookmarked and hope for a shader version more compatible with the D3D patch that might be transitioned.

Reply 7 of 7, by Dominus

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We recently added it to Exult and it is a great filter if you like these filters. Better than hq2/3/4x since it is less washed out. A shader is useless for other OS, btw.

Windows 3.1x guide for DOSBox
60 seconds guide to DOSBox
DOSBox SVN snapshot for macOS (10.4-11.x ppc/intel 32/64bit) notarized for gatekeeper