First post, by Serious Callers Only
Not for the first time (but i can't remember the last game specifically) dosbox support for audio compression is giving me trouble... only in this case it happens even without converting to ogg.
The game is the cd version of spirit of excalibur, which has a whooping ~=700 mb of cd audio, which it uses too. Naturally i want to convert to ogg, but even before that, mounting it with wavs after ripping them with bchunk has troubles:
(the original image, which works perfectly):
FILE "soe.img" BINARYTRACK 1 MODE1/2352INDEX 1 00:00:00TRACK 2 AUDIOINDEX 0 01:52:60INDEX 1 01:57:50TRACK 3 AUDIOINDEX 1 52:53:45TRACK 4 AUDIOINDEX 1 55:13:27TRACK 5 AUDIOINDEX 1 55:32:55TRACK 6 AUDIOINDEX 1 56:01:00TRACK 7 AUDIOINDEX 1 57:37:07TRACK 8 AUDIOINDEX 0 57:53:10INDEX 1 58:14:20TRACK 9 AUDIOINDEX 1 59:02:20TRACK 10 AUDIOINDEX 1 60:34:30TRACK 11 AUDIOINDEX 1 61:05:05TRACK 12 AUDIOINDEX 1 61:47:05TRACK 13 AUDIOINDEX 0 62:14:55INDEX 1 62:37:27TRACK 14 AUDIOINDEX 1 62:49:52TRACK 15 AUDIOINDEX 1 63:14:05TRACK 16 AUDIOINDEX 1 63:50:40TRACK 17 AUDIOINDEX 1 64:05:65TRACK 18 AUDIOINDEX 1 64:36:57TRACK 19 AUDIOINDEX 1 64:54:55TRACK 20 AUDIOINDEX 1 65:07:60TRACK 21 AUDIOINDEX 1 65:18:35TRACK 22 AUDIOINDEX 1 65:27:47TRACK 23 AUDIOINDEX 1 65:39:47TRACK 24 AUDIOINDEX 1 65:57:47TRACK 25 AUDIOINDEX 1 66:11:65TRACK 26 AUDIOINDEX 1 66:24:45TRACK 27 AUDIOINDEX 1 67:55:20
the bchunk conversion. It's easy to see it's wrong because the fanfare at the Virgin logo (the first image) is missing. The voices play, but they cutoff at the wrong time
FILE "spirit_of_excalibur.iso" BINARYTRACK 01 MODE1/2048INDEX 01 00:00:00FILE "Track 2.wav" MP3TRACK 02 AUDIOINDEX 01 00:00:00FILE "Track 3.wav" MP3TRACK 03 AUDIOINDEX 01 00:00:00FILE "Track 4.wav" MP3TRACK 04 AUDIOINDEX 01 00:00:00FILE "Track 5.wav" MP3TRACK 05 AUDIOINDEX 01 00:00:00FILE "Track 6.wav" MP3TRACK 06 AUDIOINDEX 01 00:00:00FILE "Track 7.wav" MP3TRACK 07 AUDIOINDEX 01 00:00:00FILE "Track 8.wav" MP3TRACK 08 AUDIOINDEX 01 00:00:00FILE "Track 9.wav" MP3TRACK 09 AUDIOINDEX 01 00:00:00FILE "Track 10.wav" MP3TRACK 10 AUDIOINDEX 01 00:00:00FILE "Track 11.wav" MP3TRACK 11 AUDIOINDEX 01 00:00:00FILE "Track 12.wav" MP3TRACK 12 AUDIOINDEX 01 00:00:00FILE "Track 13.wav" MP3TRACK 13 AUDIOINDEX 01 00:00:00FILE "Track 14.wav" MP3TRACK 14 AUDIOINDEX 01 00:00:00FILE "Track 15.wav" MP3TRACK 15 AUDIOINDEX 01 00:00:00FILE "Track 16.wav" MP3TRACK 16 AUDIOINDEX 01 00:00:00FILE "Track 17.wav" MP3TRACK 17 AUDIOINDEX 01 00:00:00FILE "Track 18.wav" MP3TRACK 18 AUDIOINDEX 01 00:00:00FILE "Track 19.wav" MP3TRACK 19 AUDIOINDEX 01 00:00:00FILE "Track 20.wav" MP3TRACK 20 AUDIOINDEX 01 00:00:00
FILE "Track 21.wav" MP3TRACK 21 AUDIOINDEX 01 00:00:00FILE "Track 22.wav" MP3TRACK 22 AUDIOINDEX 01 00:00:00FILE "Track 23.wav" MP3TRACK 23 AUDIOINDEX 01 00:00:00FILE "Track 24.wav" MP3TRACK 24 AUDIOINDEX 01 00:00:00FILE "Track 25.wav" MP3TRACK 25 AUDIOINDEX 01 00:00:00FILE "Track 26.wav" MP3TRACK 26 AUDIOINDEX 01 00:00:00FILE "Track 27.wav" MP3TRACK 27 AUDIOINDEX 01 00:00:00
They're both mounted the traditional way:
imgmount d "cd/spirit_of_excalibur.cue" -t iso
#imgmount d "cd/soe.cue" -t iso
Is this a known bug or am i doing something stupid here? I would have thought that the problem if not mine or the ogg library could have been avoided by using wav first, but apparently not. Do games depend on trash data to play cd audio or something?