DosFreak wrote:Ask the developers or publishers of the games on steam why they don't compile a new version of DOSBox for their games.
Probably the same reason they didn't recompile the game to run native, they don't want to expense resources into it. Especially since a lot of games still were written with large parts in assembler for performance as late as 1993.
Just the other day on the OBS forums I pointed someone to the ECE build because they were unable to figure out how to get game capture to work with dosbox, due to the scaling not meshing. Game streaming has come quite a ways since 0.74 was released on May 18th, 2010. Back when the iPhone 3GS was out.
This is the problem guys, the stock versions being shipped out, ARE broken under increasingly more common configurations. Particularly on 4K screens where a simple HiDPI switch in the compile process fixes that (or manually having windows override it.) The lack of SDL2 support also kneecaps playing games windowed on 4K screens since they will end up being the size of a postage stamp.
Like nevermind MT-32 (ROM requirement) or FluidSynth (GM support), or other obscure hardware (eg ReelMagic MPEG, S3 Virge, etc) that had less than 3 titles with that configuration. There is simply no standardization on audio output from dosbox, or what construes the best mode to run a game in.