First post, by almeath
The title should be self-explanatory.
I have been researching if there are any viable options to patch DOSBox SVN to provide a built-in Munt/MT32emu for macOS. All the posts I can find are many years old and it looks like no one ever definitively confirmed that it could be done. Someone apparently moved the ScummVM MT-32 library into DOSBox and said it worked, but there was no detail of exactly how it was achieved.
I should clarify up front that I prefer not to go down the path of using Boxer, as it effectively ceased development in 2014 and there are all kinds of problems with its 64-bit alpha code base. Likewise, I know that current builds of DOSBox-X do include Munt, but that custom build is lacking certain features I want going forward, such as GLSL shader support and improved 64-bit optimization.
I realize there is a patch with a .diff file for implementing Munt on SVN, but the instructions are PC-specific. Before I even go down the path of trying to build the Munt library with cmake in macOS (a task in itself) I wanted to check if anyone has any ideas/pointers/experiences with this. I basically do not want to waste my time if it is just not technically feasible. I am not an expert with scripts and coding, but I am of moderate experience with using build tools in the Terminal and I have successfully compiled my own DOSBox SVN, ScummVM with patches, Boxer via X-Code etc., so I am not a total newbie to this kind of thing.
If anyone is willing to help me and discuss via PMs, I am more than willing to invest time to work this one out in a collaborative fashion and then report back here on the results.
DOSBox SVN for macOS (x86-64) - customized with Munt MT-32, Nuked OPL3, 3dfx Voodoo, Extra RAM, Large HD, and more.
https://github.com/almeath/DOSBox-SVN-64-bit-for-macOS