Reply 20 of 28, by NY00123
- Can't the blurriness of OpenGL be resolved using openglnb?
- I guess the slowdown with aspect=true comes from some form of software rendering (DirectDraw emulation probably being such an example).
- What about using OpenGL (either opengl or openglnb), disabling VSync *and* running in a non-fullscreen window? I have some feeling that the Windows compositor will apply some form of VSync independently of the program, while not having the usual slowdowns expected with DOSBox+VSync on some occassions. It may not work so well, though.