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First post, by DReffects

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hey folks.

i've compiled the dosbox für arm cpus for the gp2x and am wondering: how can i disable sound emulation entirely?

even with

[sblaster]
type=none
rate=11025
oplrate=11025

[midi]
mpu401=false

[render]
frameskip=3

[gus]
gus=false
rate=11025

i still get sound from the blaster for some reason and the SET BLASTER command appears after i run dosbox.

any hints on how to speed up the emulation? i'd greatly appreciate all infos on settings that speed up 😀

thanks
dr

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Reply 3 of 31, by DReffects

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eL_PuSHeR wrote:

[Mixer]
nosound=yes

uhm doesnt that simply disable the output but still emulates it?

here's my config:

[sdl] mapperfile=./mapper.txt […]
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[sdl]
mapperfile=./mapper.txt

fulldouble=false
fullfixed=false
fullresolution=0x0

output=surface

[render]
#aspect=false
scaler=none

[dosbox]
machine=auto
memsize=8

[cpu]
core=dynamic
cycles=1500

[mixer]
rate=11025

[sblaster]
type=none
rate=11025
oplrate=11025

[midi]
mpu401=true

[render]
frameskip=3

[gus]
gus=false
rate=11025

[speaker]
pcspeaker=false
disney = false
pcrate=11025
tandyrate=11025

[dos]
xms=false
ems=false

[autoexec]

any hints? 😀

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Reply 5 of 31, by DReffects

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uhm i've simply started the config from scratch. the destination-platform is a arm-cpu powered linux machine... as most of the values are supposed to have default values i've removed them. unfortuneatuly the wiki doesnt tell much about options... i'd be happy about any help.

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Reply 7 of 31, by DReffects

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h-a-l-9000 wrote:

Maybe DReffects uses the 0.63 source.

i've downloaded the latest csv build (20060317) but theres no config included, so i went with the 0.63 one and removed comments etc...

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Reply 10 of 31, by DReffects

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oh ok - i've got that from the wiki...

i have my full config now - so how do i optimize? 😀 and still my question: how can i disable sound emulation entirely to save some cpu time?

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Reply 11 of 31, by Qbix

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with nosound=true some power is saved when mixing streams.
but disabling each emulated sounddevice should do the trick.
most can be disabled (as you did in your configfile posted above)

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Reply 12 of 31, by DReffects

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thanks for the advice 😀

is there any way in the mapper.txt to tell dosbox, that if a specific key is pressed, this key is mapped to TWO buttons?

i have a controller with a seperate north-east/west etc. key on the pad so when you point the controller to north-west only one key is actually pressed. would be good if i could map this to both key_up AND key_left
😀

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Reply 13 of 31, by Qbix

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technically possible.
not sure how it would look like in the mapper file. but easy to make.
(try making it in the windows version and see how it does it.)
Don't know the syntax of the file by hard.

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Reply 14 of 31, by DReffects

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i figured it out (defining both keys twice) 😀

another thing: how comes that if i run dosbox in cga mode i don't get any picture when i am trying to start a game? i hear music and stuff but still see the dos environment instead of thr game...

thx for all your help!!

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