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First post, by abyss

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I just found the download link to dosbox 0.58-0.62

http://sourceforge.net/project/showfiles.php? … ackage_id=46709

Includes the win32 installer and the source codes. I think i should learn coding. I want to use dosbox 0.58 and make it more capable than dosbox 0.70 at running cga/tandy/pcjr games. My idea is get rid of sound emulation and just keep pc speaker/pcjr for sounds and get rid of internet emulation and just keep normal core and delete cd support and have just 1 dos compatiable overlay and have no console and make it look and behave just like msdos. I want to get it to run on a 486 or hopefully a 386. I want to add some more cga emulation but How will i do all of this though? I have found the source of 0.58 but i have no clue on how to code. How do i delete things from a source?

Reply 1 of 17, by DosFreak

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I'm almost speechless. Should I lock this?

DOSBox Compilation Guides
DosBox Feature Request Thread
PC Game Compatibility List
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Running DRM games offline

Reply 4 of 17, by abyss

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C++ is a bit confusing. I think i will just do my other plan and mix coding languages. A mix of java and sdl coding should work. How do you delete parts of coding? My plan is to remove a lot of things from the dosbox source and add some of the retro applets source into dosbox thus increasing cga support. The problem is retro applet is coded in java and dosbox is coded in sdl.

Reply 6 of 17, by IIGS_User

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wd wrote:

The cga emulation of dosbox 0.70 should be fine, just use that.
And deleting code is as much as deleting lines of the sources.

Sure. Mark it and press 'delete'. 😈

Klimawandel.

Reply 8 of 17, by kruwi

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Abyss has said:

C++ is a bit confusing. I think i will just do my other plan and mix coding languages. A mix of java and sdl coding should work

Oh, sure! Now this version of dosbox will be as fast as a lightning, certainly! Java is famous for its incredible speed. This is the reason why open office is so f****** fast!

Why don't you use gw-basic right from the start? It's easy to learn, it's like real ms-dos (well, a part of ms-dos) and "famous" for its speed.

Why is it I have not yet thought of writing my own version of dosbox myself? It should be very very easy.

AND I CAN DO SOME CODING ALREADY! LOOK AT THIS:

Program hello

begin
write('hello');
readln;
end.

I guess this makes your jaws drop to the floor, doesn't it? 🤣 🤣 🤣

Visit the end of the internet: www.groskreutz.de

Reply 9 of 17, by Dominus

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let's just let him do it and not burden him more with our sarcasm. Abyss will find out on his own eventually.

Windows 3.1x guide for DOSBox
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Reply 10 of 17, by abyss

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I leanred that mixing programming languages is not a good idea.
http://www.dosgames.com/forum/about9422.html
I made a game though. This game has nothing to do with doom although it's called doomzzt. It's a zzt game. It does not include zzt. I had some big problems with the game early on so that's why it's version 1.3.

Reply 11 of 17, by IIGS_User

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abyss wrote:

that's why it's version 1.3.

Ah, that reminds me to release the next version of my DOSBox frontend the next week(s). 😎

Klimawandel.

Reply 15 of 17, by abyss

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The original had some bugs that prevented it from being completed. I never thought it was possible to get problems like that on zzt games before i made doomzzt which has nothing to do with doom.

Reply 16 of 17, by IIGS_User

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Qbix wrote:

maybe combine it with 0.71 (date wise)

The db binary isn't included in it - but if there are no new functions (as a bugfix release tells), it should be supported w/o frontend code changes.
But my frontend still miss some functions, so a further update is still required...
(and maybe adjustments are possible then)

Klimawandel.

Reply 17 of 17, by Qbix

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I was thinking of releasing it on the same day. Might be fun 😉
Dunno 😀 rcblanke created a special 0.70 version of his frontend as well.

Water flows down the stream
How to ask questions the smart way!