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First post, by switchblade

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DOSBox in fullscreen always worked flawlessly for me in Windows XP in my native 1440x900 resolution with ddraw output. It scaled to my entire monitor nicely and the pixels weren't stretched out of place.

I switched to Windows Vista 32-bit the other day, and immediately tried DOSBox with it. For some odd reason, fullscreen looks very badly pixelated on my native 1440x900 on Vista, regardless of what output or scaler I used. I already tried using overlay, surface, ddraw, and openglnb outputs with even the scalers forced on, and the fullscreen mode still doesn't scale nicely on my monitor. opengl doesn't even upscale my games at all.

How do I rectify this?

Vista 32-bit
AMD Athlon X2 3600+
Geforce 8800 GT 512 MB

Reply 1 of 6, by MiniMax

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You are sure your display is still at 1440x900?

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Reply 5 of 6, by DosFreak

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Hmmm, Are you using the latest Nvidia drivers? It's possible your using Vista's software OGL.

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Reply 6 of 6, by switchblade

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I didn't exactly find the solution I was looking for, but I guess it'll do in the meantime.

I changed the output to opengl and my fullscreen resolution set at 640x480 instead, so now when I enter fullscreen, the screen doesn't get stretched badly. Apparently, opengl was somehow unable to re size my monitor at 1440x900, but it managed to do stretch 640x480 nicely without any problems.

Oh well, thanks for the help.