First post, by switchblade
DOSBox in fullscreen always worked flawlessly for me in Windows XP in my native 1440x900 resolution with ddraw output. It scaled to my entire monitor nicely and the pixels weren't stretched out of place.
I switched to Windows Vista 32-bit the other day, and immediately tried DOSBox with it. For some odd reason, fullscreen looks very badly pixelated on my native 1440x900 on Vista, regardless of what output or scaler I used. I already tried using overlay, surface, ddraw, and openglnb outputs with even the scalers forced on, and the fullscreen mode still doesn't scale nicely on my monitor. opengl doesn't even upscale my games at all.
How do I rectify this?
Vista 32-bit
AMD Athlon X2 3600+
Geforce 8800 GT 512 MB