First post, by krom
- Rank
- Newbie
Hello everyone, I want to talk about hq2x but this is my first post and at first I would like to thank you for Dosbox! the dosbox developpers and contributors are my heroes ! 😀 (sorry for my mistakes in english)
I love the hq2x scaler result, but I don't really understand why there is a such difference between hq2x native dosbox version (0.73 or 0.74) and hq2x Gulikoza's version (direct3d setting version with .fx files) :
- In HQ2x Gulikoza's version, implementation is based on the Mtrooper's D3D port from Moe for original OpenGL implementation. And the hq2x result is wonderful. 😀
- In the official hq2x dosbox version with hq2x with ddraw the result is just correct 😐 . Why a such difference ? (I play in fullscreen)
May be the algo implementations of hq2x are not the same, I would like to understand why. I remember an old version of dosbox (a Moe's patch maybe) with the possibilities to make settings about hq2x it was very nice. May be this is not the official hq2x implementation. 😕
Is it possible to have the same hq2x result in official version ?