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First post, by uniracers

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Rank Newbie

I am using the OS X version of DOSBox. When I change the output method to opengl, I get lots of tearing, but when I use the output method of surface, there is no visible tearing. I run DOSBox in windowed mode. The game that I have been using to test is Wolfenstein 3d, but it is not exclusive to that game.

Could anyone shed any light on what the difference between these two output methods is that would cause tearing with one but not the other?

Reply 1 of 2, by Dominus

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Rank DOSBox Moderator
DOSBox Moderator

one uses quartz (or quickdraw), the other opengl. Huge difference

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