First post, by kode54
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Is the debugger capable of dumping the GUS sample RAM to disk? If not, I'll look into adding that, as it will help a friend figure out how an obscure game is unpacking or otherwise decoding its samples from its internal packed directory of files to a playable form. I'm not sure if it's relevant to the process, but the game also takes 10 to 20 seconds each time it switches songs just to upload the sample data, even when I give it a generous 25000 cycles.
EDIT: This feature idea hasn't been resolved by myself or by my friend, but he did resolve the sample issue. Silly game using delta encoding on unsigned samples.