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First post, by eL_PuSHeR

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Hello. Didn't know where to post this, so here it goes....

I understand the differences between normal and dynamic core, but i don't know what full is. Differences? TIA

Also, what means OpenGLNB when compared to standard OpenGL?, which works wonderfully for me, btw...

Reply 1 of 3, by Harekiet

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Full was another core i made to first test out protected mode emulation, used a slightly different approach there by using a big lookuptable that describes the steps needed to be taken for each opcode, it's used in the pagefault handling now, but thought why not make it selectable too, although it's only slower compared to normal no real need to use it normally.

And openglnb is opengl without bilinear filtering enabled, try it and look how crappy it looks, but some weirdo people wanted it in

Reply 2 of 3, by Qbix

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Oh yeah maybe its a bit under documented 😀

Okay openglnb => no bilinear filtering (some people don't like the results)

Core_full is a cpu core which is reentrant 😀
It's has the same capabilities as core_normal. But much slower.
Some game might work in core_full and not in core_normal.

Core_full is the core that is used to handle pagefaults (and other exceptions that require to return to the fault addres)

So core_full is a "normal" core only much slower and possibly more compatible.

Water flows down the stream
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