@ripsaw8080 Thank you, too, for taking your time and writting back and the tips, too! 😎
I'd like to say that you and the others did a very good job over the years,
even though times weren't always easy and quite a few people were using DOSBox sources without giving proper credits.
If it wasn't for DOSBox, the DOS and Windows 3.1 eco system were likely forgotten by the public about 15+ years ago.
Akuma wrote on 2021-07-06, 21:41:
Thanks, for the write up. It is always nice if someone puts in a little time to help out.
And I will be checking out your channel sir! 😃
You're welcome! And thanks, too! ^^
Peter Swinkels wrote on 2021-07-07, 14:48:
KQ1 looks decent in Hercules mode, but why would you want to play a 16 color CGA capable game in Hercules mode? Or did you have another game in mind?
Ah, yes. Composite CGA with/without the NTSC colour artifacts! 👍
I love it, too, despite for my slightly aversion for CGA's 320x200 resolution modes sometimes..
For some reasons, the super low-res 160x200 resolutions doesn't look as eye straining as the normal ones.
The output is kinda.. organic. It looks more natural, even though there's less information on screen. Hm. weird.
Speaking of Hercules, I can think of one reason, at least: The text via Hercules mode is much more readable in KQ1. 😉
On the other hand, Composite CGA does look quite interesting on a monochrome video monitor, too.
Unless it uses artifact colours, of course. They don't work on a monochrome sceen, since they require the NTSC decoder circuit.
PS: The early Sierra On-Line titles that used the AGI system are using 160x200 graphics only.
So even if normal CGA or EGA was used, the graphics didn't take full advantage of the PC's abilities.
I assume this was related to portability. Sierra, I assume, perhaps intended to port their titles to as much home computers as possible.
Some screenshots: http://sierrahelp.com/forums/viewtopic.php?t=3965&p=51800
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