VOGONS

Common searches


First post, by smonk

User metadata
Rank Newbie
Rank
Newbie

Hey guys,

Currently in the starting stages of planning out an episode pak for Quake in the style of "The Way Id Did"/within the limits of DOS Quake. As such, everything should be able to run via DOSBox/DOS on Quake 1.08. The pak itself will have a custom soundtrack and was wondering how to include this alongside the pak. When I play with Quake, I use the original bin/cue files I have in order to play with music on DOSBox. My questions are:

What would be the best way to prepare the bin/cue image? Would I need the Quake data/install included as it's technically Track1—and if so, could I just use the shareware version for the data? (As mounting the bin/cue on DOSBox just loads the music rather than running the game from the image)

Does anyone know of any programs where I would be able to make a bin/cue image without the need to burn to a CD (saving the trouble of having to hunt down some CDRs). (Alternatively—an ISO to bin/cue as I can make a folder to ISO image)

On macOS Catalina with regards to any program suggestions.

Thanks

Reply 1 of 3, by Azarien

User metadata
Rank Oldbie
Rank
Oldbie
smonk wrote on 2022-10-19, 02:50:

What would be the best way to prepare the bin/cue image? Would I need the Quake data/install included as it's technically Track1

Any dummy Track 1, music or data, should be enough. The game will simply skip it.

Reply 3 of 3, by DosFreak

User metadata
Rank l33t++
Rank
l33t++

Hoping this "pak" isn't about distributing copyrighted software

Can't remember if QDOS supports singleplayer or not but give it a try
http://dk.toastednet.org/QDOS/

* External *.ent file support, and entity dumping in-game.
* Fitzquake v666 Protocol support. Thanks to Fitzquake.
* Warp Spasm and other large mods support. Thanks to Fitzquake.
* WATT32 -- Allows you to play QDOS online with a simple
packet driver and WATTCP.CFG. Thanks to NeoZeed.
* BSP Version 28 support (Quake Pre-Release). Thanks to Engoo engine guy.
* -NOGUS parameter to disable GUS init. Useful if you have an SB16
and GUS co-existing.
* -NOCD parameter does the same as -NOCDAUDIO, but is quicker to type.
* -SAFEVGA paramater to for 320x200 mode.
* -QUOTH paramater for mods that required Quoth.
* Dynamic strings for most vars. This should help with buffer oveflows.
Thanks to QuakeForge crew for helping me implement it.
* Press jump in NOCLIP/Water to move up.
* F_VERSION reply. Thanks to QuakeForge crew.
* Proper timer. Huge thanks to mysterious DJGPP guru.
* Various bug fixes that have been recommended by QuakeForge, LordHavoc,
Sezero, and other engine authors.
* Chat buffer -- Press Up/Down or Left/Right arrows to scroll through
previously sent chat messages. Thanks to Taniwha for more efficient
code.
* Gun model is drawn if FOV > 90.
* Gamespy Server Browser accessible from Multiplayer Menu and with slist2
command. Adapted from Q2DOS.
* BSP2 and 2PSB support. Code (with some slight readaptations) from QuakeSpasm.
Additonal help from sezero. These maps may need things like:
r_maxedges and r_maxsurfs set to very high values. Try setting both
to 25000 and restarting the map if you see disappearing objects as you
look around.
* WAV and Ogg Vorbis streaming music support. Put tracks in
id1/music/trackXX format.

* -cddir for specifiy a cd drive path for pak files. Also for keeping
WAV/OGG music in a separate drive.
* 3DFX Voodoo rendering with fxMesa 6.4.2! Check voodoo directory for
your glide3x.dxe.

How To Ask Questions The Smart Way
Make your games work offline