Bit late to the party on this, but... Colonel's Bequest by Sierra still has problems on my rev01 (whoops, not rev00) MT-32 even with the SVN patch.
The game makes extensive use of custom instruments and without sufficient sysex delays, my MT-32 misses several instrument customisations: instead falling back on the default instruments (or possibly getting 'half-customised' ones, I can't tell) with often hideous consequences.
The sysex delay in the patch helps - the MT-32 misses fewer instruments when it's enabled - but I had to impose a minimum sysex delay of 40ms to ensure that all instruments sounded as intended. (By contrast, the maximum delay calculated by the sysex patch was about 35ms.)
I'm away from my MT-32 for a week so I can't narrow down yet which sysex messages are getting dropped or cut off, but I'll post more results once I can test it again.
EDIT: Ahh wait, actually I have a rev01 MT-32 (SN 865037), not rev00. And this is a Macbook Air with a no-name USB-to-MIDI adapter cable.
EDIT 2: This was tested by integrating the SVN patch into Boxer 1.0.1 (whose MIDI handling is the same as the release version of DOSBox 0.74.) Without the delay, Colonel's Bequest still had missing/broken instruments at 2000 cycles, with more of them at 3000 and above. With a delay of 40ms, music sounded correct at any CPU speed.
Boxer 1.0.2 includes a version of the patch with a quick hack to set the minimum delay to 40ms when delaysysex is enabled. (This is obviously not a proper solution, but didn't negatively affect any of the games I tried - apart from considerably slowing load times.)