igermi wrote:jmarsh wrote:Set output to opengl (or openglnb) as well.
I messed with this some more. For some reason, I can't get it to stretch the full width of the screen.
opengl does "blend" the graphics a little better though.
assuming we're dealing with games using VGA 13h Mode
they'll output at a 320x200 resolution, corresponding to a 16:10 aspect ratio - there is no way to make them fit a 16:9 display
they will always be pillar-boxed (black borders on left and right) unless you:
- patch the renderer to crop the image (why would anyone wanto to do that?) along the top/bottom edges
- let your video driver (or display hardware) stretch the 16:10 image to the 16:9 aspect ratio
with aspect=true, dosbox will stretch that 320x200 game output to a 320x240 render output, which has a 4:3 (aka 12:9, aka 16:12) aspect ratio
in this case you'll experience a more pronounced pillar-boxing (bigger black borders)
otherwise, if the game implement VGA Mode X :
- the game output resolution will be 320x240 (with a 4:3/12:9/16:12 aspect ratio)
- dosbox "aspect" configuration parameter will have no effect
- you'll experience pillar-boxing
bottom line: the only way to have dosbox fill the entirety of a 16:9 screen without cropping anything is to let the windows/linux display driver stretch the image