Reply 40 of 42, by ripsaw8080
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The solution at present is to mount an image with IMGMOUNT in an SVN build. Some might find that inconvenient if they don't have software to create bin/cue images that preserve the meager few audio tracks these games have. Because there is a solution, fixing MOUNT seems less important given its complications, but of course it would be nice to get it working.
A more radical approach I thought of was removing the disk cache from the equation, and creating a "local_drive_nocache" drive type for cdroms, but that appears to be a project in itself, and the issue of "first" probably still remains.