Reply 60 of 72, by Enverex
@Yesterplay80: Which GLIDE2X.OVL should be used with this patch?
EDIT: glide2x_emu.ovl renamed to glide2x.ovl seems to work. Albeit with lots of mode switching but that seems normal for the game. On that note, is there any way to keep scaling in play when using this? i.e. the way DOSBox normally works? With the output scaled up to match the original screen resolution, rather than changing to the actual resolution of the game? (which can be pretty low, e.g. 320x240).