First post, by madcrow
Currently, DOSBox is just about the best (only) thing out there for people who want to run vintage DOS games and demos on modern computers. Still, there do seem to be a few odd design decisions that I'd like better understand. First is the 31 MB limit. Where does it come from? Why was it chosen? Was it mainly just a way to discourage people from running Windows on DOSBox or is there some arcane technical reason for the limit? Certainly it can't be because of lack of applicability to games given that many late DOS games, especially FPS titles with large fan-made levels can benefit from larger amounts of memory than DOSBox can provide...
Disk image support is another mess of quirks: CD-ROM images can be changed (useful for playing multi-CD games) while floppy images can't (useful for installing games that come as image files). How did THAT end up happening?
Finally, there seems to be a certain reluctance on the part of the maintainers to incorporate patches which add features not directly related to running mainstream games. How was this policy arrived at and why does it continue even now that DOSBox is nearing complete compatability with its original goals?