DOSBox ECE (for Windows & Linux)

Developer's Forum, for discussion of bugs, code, and other developmental aspects of DOSBox.

Re: DOSBox ECE (for Windows)

Postby Qbix » 2018-8-24 @ 16:53

you have to go back quite a while. 4074. I hope it gets commited soon (by the mame people)
Water flows down the stream
How to ask questions the smart way!
User avatar
Qbix
DOSBox Author
 
Posts: 10696
Joined: 2002-11-27 @ 14:50
Location: Fryslan

Re: DOSBox ECE (for Windows)

Postby Stiletto » 2018-8-24 @ 18:46

Qbix wrote:you have to go back quite a while. 4074. I hope it gets commited soon (by the mame people)


Pull Request #? Maybe I can prod some people.
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 4131
Joined: 2002-7-01 @ 21:57

Re: DOSBox ECE (for Windows)

Postby Qbix » 2018-8-27 @ 11:17

The tandy sound changes are commited. It solves sentinel title music and the kq2 title song and the waves.
Water flows down the stream
How to ask questions the smart way!
User avatar
Qbix
DOSBox Author
 
Posts: 10696
Joined: 2002-11-27 @ 14:50
Location: Fryslan

Re: DOSBox ECE (for Windows)

Postby Yesterplay80 » 2018-8-27 @ 11:18

My full-featured DOSBox SVN builds (without debugger) for Windows: Vanilla DOSBox and DOSBox ECE (Enhanced Community Edition)
User avatar
Yesterplay80
Member
 
Posts: 361
Joined: 2016-2-23 @ 11:02
Location: Germany

Re: DOSBox ECE (for Windows)

Postby JemyM » 2018-8-27 @ 16:51

Never mind, I figured it out. (I actually didn't but then Qbix came in to save the day)
Last edited by JemyM on 2018-8-27 @ 17:25, edited 2 times in total.
Okay, now roll sanity.
User avatar
JemyM
Newbie
 
Posts: 18
Joined: 2010-3-18 @ 17:35
Location: Sweden

Re: DOSBox ECE (for Windows)

Postby Qbix » 2018-8-27 @ 17:07

DOSBox -c "Mount C 'C:\My Favorite DOS Games\Personal Nightmare'" -c "c:" -c "cd pnite" -c "test"
Water flows down the stream
How to ask questions the smart way!
User avatar
Qbix
DOSBox Author
 
Posts: 10696
Joined: 2002-11-27 @ 14:50
Location: Fryslan

Re: DOSBox ECE (for Windows)

Postby JemyM » 2018-8-27 @ 17:24

Qbix wrote:DOSBox -c "Mount C 'C:\My Favorite DOS Games\Personal Nightmare'" -c "c:" -c "cd pnite" -c "test"

Awesome! Now I am up and running again. Thank you :)
Okay, now roll sanity.
User avatar
JemyM
Newbie
 
Posts: 18
Joined: 2010-3-18 @ 17:35
Location: Sweden

Re: DOSBox ECE (for Windows)

Postby lukeman3000 » 2018-8-28 @ 21:19

Yesterplay80 wrote:And a new ECE is ready to download: https://dosbox.yesterplay80.net/DOSBox%20ECE%20r4141.7z

Awesome, thanks!

I have another question - I'm not sure if this is something that's more suited for the ECE thread or otherwise, so let me know if this isn't the right place to ask.

I'm using D-Fend Reloaded, and it has an option to center the dosbox window. However, for whatever reason, the dosbox game window ends up not being centered after the resolution adjusts.

I am able to add an environment variable to center SDL windows (and this fixes the problem), but I was wondering if there might be some way to correct for this in a future ECE release without having to set an environment variable?
lukeman3000
Member
 
Posts: 196
Joined: 2009-3-17 @ 00:59

Re: DOSBox ECE (for Windows)

Postby Ant_222 » 2018-8-31 @ 22:42

lukeman3000 wrote:I am able to add an environment variable to center SDL windows (and this fixes the problem), but I was wondering if there might be some way to correct for this in a future ECE release without having to set an environment variable?
I have gone so far as to request that MinGW add support for a function that would let me center the window programmatically, and the maintainer fulfilled it, yet it might still be unavailable in the Visual Studio run-time.

Other than that, SDL2 supports the centering of its windows.
Ant_222
Member
 
Posts: 377
Joined: 2010-7-24 @ 21:29

Re: DOSBox ECE (for Windows)

Postby collector » 2018-9-19 @ 04:59

I am not seeing a plain vanilla build on your page. Are you no longer offering one or am I just missing it?
User avatar
collector
l33t
 
Posts: 4253
Joined: 2003-1-15 @ 10:39

Re: DOSBox ECE (for Windows)

Postby Dagar » 2018-9-19 @ 13:38

collector wrote:I am not seeing a plain vanilla build on your page. Are you no longer offering one or am I just missing it?


It shows for me on his website and Google Drive:
DOSBox r4162.7z
Dagar
Newbie
 
Posts: 44
Joined: 2008-1-20 @ 17:01

Re: DOSBox ECE (for Windows)

Postby Yesterplay80 » 2018-9-20 @ 15:00

collector wrote:I am not seeing a plain vanilla build on your page. Are you no longer offering one or am I just missing it?

You seem to be missing it, as Dagar said, it's on the website and my Google Drive. Or maybe you were looking for it the exact same second I moved the old ones into the archive folder before uplaoding the new ones. :)
My full-featured DOSBox SVN builds (without debugger) for Windows: Vanilla DOSBox and DOSBox ECE (Enhanced Community Edition)
User avatar
Yesterplay80
Member
 
Posts: 361
Joined: 2016-2-23 @ 11:02
Location: Germany

Re: DOSBox ECE (for Windows)

Postby collector » 2018-9-21 @ 07:13

That must be the case. I see them now.
User avatar
collector
l33t
 
Posts: 4253
Joined: 2003-1-15 @ 10:39

Re: DOSBox ECE (for Windows)

Postby inukaze » 2018-9-23 @ 18:11

Linux Version, i can't compile, hi there Yesterplay80.

today i had download DOSBox ECE r4162 (Linux).7z
but i can't compile because i not have a file. there is the output :

Code: Select all
    Makefile:369: recipe for target 'midi_mt32.o' failed
    make[3]: *** [midi_mt32.o] Error 1
    make[3]: *** Se espera a que terminen otras tareas....
    Makefile:369: recipe for target 'midi.o' failed
    make[3]: *** [midi.o] Error 1
    mv -f .deps/pixelscale.Tpo .deps/pixelscale.Po
    mv -f .deps/render.Tpo .deps/render.Po
    mv -f .deps/sdlmain.Tpo .deps/sdlmain.Po
    mv -f .deps/sdl_mapper.Tpo .deps/sdl_mapper.Po
    mv -f .deps/render_scalers.Tpo .deps/render_scalers.Po
    make[3]: Leaving directory '/media/Compartido/Liñux/cdf/dosbox-ece/src/gui'
    Makefile:444: recipe for target 'all-recursive' failed
    make[2]: *** [all-recursive] Error 1
    make[2]: Leaving directory '/media/Compartido/Liñux/cdf/dosbox-ece/src'
    Makefile:376: recipe for target 'all-recursive' failed
    make[1]: *** [all-recursive] Error 1
    make[1]: Leaving directory '/media/Compartido/Liñux/cdf/dosbox-ece'
    Makefile:317: recipe for target 'all' failed
    make: *** [all] Error 2


i dont know from where i should got that file, and where i must put, to compile this version on :
Devuan (Jessie), Slackware (14.2), Gentoo, ArtixLinux, GoboLinux, Sorcerer Linux.
inukaze
Newbie
 
Posts: 12
Joined: 2014-12-21 @ 02:21

Re: DOSBox ECE (for Windows)

Postby gdjacobs » 2018-9-23 @ 21:59

What platform are you using?
User avatar
gdjacobs
l33t++
 
Posts: 5684
Joined: 2015-11-03 @ 05:51
Location: The Great White North

Re: DOSBox ECE (for Windows)

Postby inukaze » 2018-9-24 @ 22:47

Platform : PC
Operating System : GNU/Linux

i had solved with the follow commands on cli :
Code: Select all
git clone https://github.com/munt/munt
cd munt
mkdir build ; cd build
cmake -DCMAKE_INSTALL_PREFIX=/usr ..
make -j
su -c "make install" root


i put on my spanish dosbox tutorial [Work in Progress] -> https://docs.google.com/document/d/1CGA ... sp=sharing

Well i need to know
1) i need 3dfx drivers for msdos games with dosbox-ece ?
2) where i can find a list of games for msdos and/or window9x with 3dfx support ?
inukaze
Newbie
 
Posts: 12
Joined: 2014-12-21 @ 02:21

Re: DOSBox ECE (for Windows)

Postby Yesterplay80 » 2018-9-25 @ 06:44

inukaze wrote:Well i need to know
1) i need 3dfx drivers for msdos games with dosbox-ece ?
2) where i can find a list of games for msdos and/or window9x with 3dfx support ?

1) That depends on the game, but most games should come with the needed driver included. You don't need any additional driver or mapper.
2: viewtopic.php?t=14486
My full-featured DOSBox SVN builds (without debugger) for Windows: Vanilla DOSBox and DOSBox ECE (Enhanced Community Edition)
User avatar
Yesterplay80
Member
 
Posts: 361
Joined: 2016-2-23 @ 11:02
Location: Germany

Re: DOSBox ECE (for Windows)

Postby inukaze » 2018-9-26 @ 10:38

Thank you very much for your answers. right now i had tested Tomb Raider 3DFX Demos, and works perfectly :D
Well on the weekend i try to install and confgiure Windows9x
inukaze
Newbie
 
Posts: 12
Joined: 2014-12-21 @ 02:21

Re: DOSBox ECE (for Windows)

Postby inukaze » 2018-9-27 @ 01:05

For Windows95 (RTM) and (B) and Windows98SE, which drivers i need for Video and Voodoo ?
inukaze
Newbie
 
Posts: 12
Joined: 2014-12-21 @ 02:21

Re: DOSBox ECE (for Windows)

Postby Yesterplay80 » 2018-10-02 @ 11:16

inukaze wrote:For Windows95 (RTM) and (B) and Windows98SE, which drivers i need for Video and Voodoo ?

Drivers for a S3 Trio and a Voodoo 1 might work.

FYI: I included two new pacthes into DOSBox ECE, now allowing for mapping mouse buttons to keyboard or controller buttons and for separate sensitivity settings for the X and Y axis of the mouse. Settin the Y axis to 0 results in a disabled Y axis, basically which had to be done with the TSR tool novert.com before.
My full-featured DOSBox SVN builds (without debugger) for Windows: Vanilla DOSBox and DOSBox ECE (Enhanced Community Edition)
User avatar
Yesterplay80
Member
 
Posts: 361
Joined: 2016-2-23 @ 11:02
Location: Germany

PreviousNext

Return to DOSBox Development

Who is online

Users browsing this forum: No registered users and 1 guest