First post, by misterbk
Hi all,
I searched for quite a while and couldn't find this so here goes...
I'm having issues getting the music synthesis working right in uw2, can anyone help? Some of the notes are really high pitched, some really low, some the wrong instrument. In the intro/title music the flute is one or two octaves too high (it's shrill and unlistenable, or I would just deal), while the bass notes sound like they're either the wrong instrument or an octave too low, almost hard to hear. The percussion sounds perfect. During the game it's also a problem. (playing without music would be better, but that's not much fun.)
Running dosbox 0.71. It played Ultima Underworld 1 and everything seemed perfect, including the music. (i.e. music great in uw1, not great in uw2)
Other than that, game loads fine. Speed is fine, graphics are fine, digital sound works fine.
In dosbox.conf I have tried these settings with no change in the music, i.e.:
setting=different;things;I've;Tried
mpu401=uart;intelligent (no change)
device=default;win32;coreaudio (no change)
sbtype=sb2;sbpro1;sbpro2;sb16 (no change in music)
oplmode=auto;opl2 (no sound with opl2.)
Have also tried pointing UW2 to the I/O port for the Gravis Ultrasound emulation, but didn't help. (forget if it was no sound or bad sound.)
This is the BLASTER= line from typing 'set' in the console:
BLASTER=i220 I7 D1 T?
? changes by "sbtype". For sbpro2 it's T4. For sb16 I think it's T6. For a while it was T2.
BTW I've been running 'uinstall' and 'uwsound' and setting things appropriately after each new .conf change and run of dosbox. It's been detecting things fine so far (of course, since music is at least playing.)
Any idea what I can change to get the classic music back and put a stop to the shrill flute notes and strange instruments?
Thanks!
-- Brian