First post, by Setsunaaa
The website mentions only "minor updates from 0.70, SVGA fixes" For me those fixes enabled a huge load of games to be playable at SVGA.
You say "minor update", I say "vast improvement which was needed for a long time."
Battle Arena Toshiden works now in SVGA without graphical errors.
Older DOS-Demos work, like:
Alto Knalle, from FEB, 1997 (uses a 320x400 mode)
Arise, 1996 (uses 640x400 or 640x480)
Nice for testing, demo:
Countdown Project, 1995, do not activate "S3 accelerator", 640x400 = OK, 640x480 OK, 800x600 some flicker in some parts but OK, 1024x768 OK, 1280x1024 not supported by dosbox (duh!) 😀.
64K demo from 1999: GCUBE, works in 640x400/640x480/800x600 true color.
1024x768 true color seems to be still buggy, but 1024x768 high color and 256 color works.
For the performance: You say, minor, I say major again:
Instead of running with 25000 CPU cycles I can now run with 100000 CPU cycles by default, and go up to 166000 CPU cycles if the program likes it without sound stuttering, and frameskip is to 1 instead of 2 now.
This give me a feeling of something like Pentium 1 100 to Pentium 1 166 MHz speed, which is perfect for that old DOS stuff.
Machine ia an Athlon X2 939 4400+ 2,2 GHz (2,36 oc) WinXP.
Thank you for that version!
Setsuna