first, what are you comparing to when you judge the sounds?
second, I don't have Karateka but you might want to try core=normal. This has helped me with some old/first-generation DOS games that show weird speedups / slowdowns in some parts.
like you I find that most XT-era games run best at a certain fixed speed (280 cycles for me), but there are exceptions. As Qbix said, you shouldn't rely on a benchmark / detection tool to provide a fixed cycle count for all games that assume a certain CPU speed - they all use different metrics and DOSBox isn't cycle-exact anyway.
however if there's no single config setting that produces a consistent behavior for the sounds AND the rest of the game, that's a different matter.
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