VOGONS


First post, by MadMonk

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In Duke3D, Blood and Doom -engine games, when a new sound effect is presented, there's sometimes a tiny 0,1 sec delay. It's not really adverse for gameplay but annoying when recording. I have max cycles for these games and use Win7 64-bit. This lag wasn't in my previous computer which was Vista.

Reply 1 of 3, by leileilol

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l33t++

What's the memsize?

Also try max 90% cycles

apsosig.png
long live PCem

Reply 2 of 3, by MadMonk

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memsize=50. I think it's too high. The reason was because of Blood.
I had cycles=auto but the DOSBox window displayed max cycles. So, do I have to change to cycles=max in the config?

Reply 3 of 3, by wd

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Check the README for the usage of the cycles parameter, as well as the config file comments.