Hey, you're one of my subscribers, thanks for that! =D
Guess what I'm going to post next =P
Laukku wrote:I've noticed the same behaviour, CD audio still plays even when all relevant sound devices are disabled in DOSBox. But the sound effects do change. You get digitized samples when SoundBlaster is selected, OPL2 effects with AdLib etc. Just the music stays as CD audio.
Ah I see, I didn't notice that, I always selected Roland, so I guess they haven't implemented any sound effects for the module. But if it were for them to provide support for the CM-32L, it would have had enough sound effects to cover everything in it's library for everything used in MI1. Also sadly I guess there's no hope for music on this variant of the game.
Laukku wrote:There's also the cannibals' village theme, three ambient tracks (Melee dock, forest and jungle) and an apparently unused track.
These are all what I know of (except the unused track, could you clarify on what that is? ^^ ), but do you know any of these songs being available anyway out of the CDDA? (on MT-32, SB, Speaker, Tandy, GB, whatnot)
Laukku wrote:I remember reading that the guys who did the music for the special edition had to transcribe the extra tracks by ear (including all the additional variations in the original tracks), because they couldn't find the MIDI information.
Would you happen to know who those "guys" were? =)
It is possible they couldn't get the MIDI data out because all SCUMM games use a proprietary custom format for the music instead of standard midi (perhaps the GM-era games had more standardised music, but with the iMuse and all, I doubt)