First post, by ColdBrain
Hi, I bought the GOG releases of Duke Nukem 3D and Shadow Warrior which come bundled with DOSBox. The games run perfectly aside from one problem. There are some texture errors which happen sometimes, mostly with the HUD weapon sprites. Examples in the attachments below.
The same thing happens in Shadow Warrior, although it's less noticeable. I know a thread here on vogons recommended to use vesa_noflb as the emulated machine, and it does indeed work, but it was pointed out this solution wasn't ideal for some reason. Limiting CPU cycles gets rid of the texture bugs, but introduces slowdowns.
How can I solve this problem? I know of people who play these games without issues on DOSBox, so I'm hitting my head against a wall trying to solve it. System specs are: W7 64-bit, Intel Core i7 2600 @ 3.4 GHz, 8GB RAM DDR3, ATI HD6970 2GB (not sure if relevant? AFAIK these games don't use 3D accelerated hardware).
I could just use EDuke32 for Duke Nukem but I have my own reasons for using the DOS version (DOSBox emulates Sound Blaster music fonts, which EDuke32 can't), and also there's not a satisfactory Shadow Warrior Windows port (SWP hasn't been updated in ages and JFSW is buggy). So please don't suggest me that. š
Thanks in advance and thanks for DOSBox, too.