Reply 20 of 24, by Sephiroth
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Red Baron, original release of Wolf3D, and a few others have it hard-coded also, but that's another story. Pole fixed his problem by using I5. What I am wondering, is if the game was designed around an older SB card, such as the original SB or the Pro models, which use I7, and putting an SB16 on I7 was screwing with the game? SB16 is native I5 and switching to it fixed the problem, so that makes me curious. Perhaps it works with I7 but expects an SB or SB Pro card, and throwing an SB16 at it was the issue?
I doubt it's your hardware, Pole. DOSBox doesn't take advantage of dual cores or hyper-threading, and it isn't a 64bit application, so it isn't going to use any of the special stuff your chip offers. I have a friend who had me build him a dual-core Pentium system a year ago and DOSBox runs fine on it. Next time I visit, I'll take the game on my flash-drive and test it there, but that may be a few days.
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