I appreciate your help, but I guess I'm trying to hint at a long term, permanent solution, not just a quick-fix. The transitions by themselves aren't what's important. (Although, I really would like to see them!) It's the potential underlying problem that DOSBox emulates VGA way to fast that scares me! I don't think I can stress this enough: These transitions are not fast because of too fast CPU cycles, but because the video part (I believe) has been programed to process video way too fast.
When setting the CPU to say, 2000 cycles, the only reason it moves so "smoothly" is because the CPU is sending the info to the video part slower than the video engine can process it. If you go to my P3, for example, you realize that the P3 has no problem sending info to my video card super fast. BUT, my video card is designed to only process X amount of info per cycle, and no more. Despite this (intentional) limitation, it can handle high demand games like Quake and Doom in VGA mode like a piece of cake. So why then does DOSBox not have this speed cap? You see, it's not the pretty transitions I'm so much after, but the stability of the established VGA standard. I want to be able to harness and control the video speed just like the CPU speed.
Everyone knows what happens to games when the CPU is too fast. Well, these transitions are ONE of the many potential side effects of the video being too fast. I just don't think the video should be given a carte blanche like that. AND.... The fact that these transitions cause the audio (mostly the FM Synth for me) to skip, indicates that they have been given just that: unrestrained power.
I don't think it's wise to plow on, full steam ahead into the DOSBox project, without considering putting some kind of an optional cap on the video. So, to go back to my original question: Is there a video speed cap on DOSBox, and if so, how do I activate/lower it?