First post, by Silanda
I'm not sure if this is right place for this but here goes. Using a current SVN build, the sound in this game will periodically stop working when you change between rooms/scenes. Changing rooms usually causes sound to return. No combination of settings that I've tried (e.g. CPU type, amount of cycles, Sound Blaster IRQ settings, etc) has any impact as far as I can tell.
It seems somewhat random but good places to test are the title screen (skip Sierra logo), and by entering and exiting Captain Queeg's ballroom. It seems to happen quite frequently in those places.
While 0.74 has a problem where the sound can become full of static when changing between scenes, I haven't lost sound completely on that version, so it looks to me as if whatever is causing the problem changed between 0.74 and now. The static issue is still present as well though.
Is this a known bug?