First post, by Novachen
a few days ago i started to play the Sci-Fi Flight Simulation "Absolute Zero", which is marked as "supported" in the compatibility list.
After i figured out a few minutes ago, that i seem to played this game with totally wrong settings (wrong output make some missions barely playable due to slowdowns) i encountered a problem, where i do not find a solution so far.
After the Mission "Boiling Point 2", which is the 12nd mission of the game, the game crashes with a "Division by Zero" error, when i try to read the new personal log of one of the characters.
This crash is reproducible, even i can play the next mission without the reading of any new personal log, it makes no much sense, because this game is very story-driven, so you will miss most of the story. And the crash will occur the next time i go into this menu.
This game is a laserlok copy-protected game, so i use dos32/a instead of the original dos4gw.exe, even the use a laserlok-rid dos4gw.exe leads to the same error, divide by zero.
Actually i do not have many knowledge about DOS and it's errors.
In some other threads in this forum i read some hints that helped at their specific games.
But in my case, neither the change of the memsize, nor the core=normal setting helps. Only "DYNX86: cannot run code in this page" messages dissappear with the latter.
For normal use, i use the 3dfx capable SVN Daum Branch (because of this i had the wrong output setting i guess), but i also tried this with the original DosBox as well the latest SVN.
But nothing helps.