VOGONS


First post, by gameman007

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How do you get The Riddle of Master LU to work in DOSbox? Mounted my CDRom drive then opened it up and typed install got a bunch of error messages. Copied all the CDROM files to my HD, mounted my C: drive with the directry C:\games\Riddle then typed install still got the error messages. Then I tried to work directly with the EXE Which is in a subdirectory Goodstuf. DOSbox wouldn't recognize the Goodstuf directory. How did you get The Riddle of Master LU to work in DOSbox? Mounted my CDRom drive then opened it up and typed install got a bunch of error messages. Copied all the CDROM files to my HD, mounted my C: drive with the directry C:\games\Riddle then typed install still got the error messages. Then I tried to work directly with the EXE Which is in a subdirectory Goodstuf. DOSbox wouldn't recognize the Goodstuf directory. This game is listed as being fully supported so why won't it run?

Reply 1 of 6, by Taralos

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Hi gameman,
I just mounted my cd rom drive
( mount d d:/ -t cdrom)
and then I mounted my harddisc
( mount c c:/)

Then I started the setup with install.exe.
I had to wait half a minute..and then the setup program started.

I didn't get any error messages.

Reply 2 of 6, by gameman007

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That's what I did Taralos but after I typed install I got the error messages. Tried this both through the CDROM and then copyed all the files from the disk onto my HD and tried from C: Got same error messages. HELP!!!!

Reply 4 of 6, by Aczid

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Hi,

I've been trying to get TROML working under dosbox 0.61, too. I have a Radeon Mobility 9600, so far I've had no real VESA issues. (I haven't installed UniVBE, I guess the game hasen't gotten to that point before crashing, or it doesn't need UniVBE).

When trying to run GOODSTUFF\riddle.exe:

FATAR ERROR ENCOUNTERED:
MIDI initialisation error. Please re-run SETUP.EXE

Error code: 0x0417
Code found in: MASTER.M4E
Offending EXE: RIDDLE.EXE
Source code index: ..\adv_main.cpp:373
Path to EXE: C:\RIDDLE~1\GOODSTUFF\

Description:
main init

Seems like it doesn't like my MIDI settings.
So when I try to run SETUP.EXE from the SETUP directory I get the error:

FATAR ERROR ENCOUNTERED:
<Could not locate description>

Error code: 0x0006
Code found in:
Offending EXE: SETUP.EXE
Source code index: ..\mem\MEM_MAN.C:279
Path to EXE: C:\RIDDLE~1\SETUP\

Description:
Bfree

Seems like some memory error that could be easily overcome. (But I don't know how.)

greets,

Aram

PS I copied this directory structure from the original CD following the install script for I.EXE, INSTALL.SCP (the INSTALL.BAT didn't work 🙁)

edit:
I re-installed the game using install.bat, crancked up the cycles a bit and it ran perfectly. Then I ran masterlu from the game dir and I can play! W00t! Thank you DOSBox!!

Reply 5 of 6, by Garedur

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Hey, man. Glad you got the game to work, but could someone give an idiot-walkthrough. Because I just don't get how you did it. I have exactly the same problem you see.

Reply 6 of 6, by mailhunter

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http://dosbox.sourceforge.net/comp_list.php?s … rch=master%20lu

This is my Setup of the Config File for Riddle of Master Lu:

[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullfixed -- Don't resize the screen when in fullscreen.
# fullwidth/height -- What resolution to use for fullscreen, use together with fullfixed.
# output -- What to use for output: surface,overlay,opengl,openglnb.
# hwscale -- Extra scaling of window if the output device supports hardware scaling.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.

fullscreen=false
fulldouble=false
fullfixed=false
fullwidth=0
fullheight=0
output=surface
hwscale=1.00
autolock=true
sensitivity=100
waitonerror=true

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:auto,hercules,cga,tandy,vga.
# Try a specific type if your game has problems with auto.

language=
machine=auto
memsize=64

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# snapdir -- Directory where screenshots get saved.
# aspect -- Do aspect correction.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,advmame2x

frameskip=0
snapdir=snaps
aspect=false
scaler=normal2x

[cpu]
# core -- CPU Core used in emulation: normal,full,dynamic.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
# Setting this higher than your machine can handle is bad!
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.

core=full
cycles=5000
cycleup=500
cycledown=20

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
Show last 98 lines
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# wavedir -- Directory where saved sound output goes when you use the
# sound record key-combination, check README file.

nosound=false
rate=22050
blocksize=2048
wavedir=waves

[midi]
# mpu401 -- Enable MPU-401 Emulation.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device.

mpu401=true
device=default
config=

[sblaster]
# sblaster -- Enable the soundblaster emulation.
# base,irq,dma -- The IO/IRQ/DMA address of the soundblaster.
# sbrate -- Sample rate of soundblaster emulation.
# adlib -- Enable the adlib emulation.
# adlibrate -- Sample rate of adlib emulation.
# cms -- Enable the Creative Music System/Gameblaster emulation.
# Enabling both the adlib and cms might give conflicts!
# cmsrate -- Sample rate of cms emulation.

sblaster=true
base=220
irq=7
dma=1
sbrate=44100
adlib=true
adlibrate=44100
adlibmode=adlib
cms=false
cmsrate=44100

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# base,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# rate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=true
rate=22050
base=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy 3-Voice emulation.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=true
pcrate=22050
tandy=true
tandyrate=22050
disney=true

[bios]
# Nothing to setup yet!


[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.

xms=true
ems=true

[modem]
# modem -- Enable virtual modem emulation.
# comport -- COM Port modem is connected to.
# listenport -- TCP Port the momdem listens on for incoming connections.

modem=true
comport=2
listenport=23

[autoexec]
# Lines in this section will be run at startup.

mount c C:\c_emu
mount d h:\ -t cdrom

The last two lines are variable (depends, on it, what letters ur drives have). i simple mounted the CDRom with the Game CD. Then i installed the game (in DOSBox) as useuall like any other game. autosetup for the sound. thats it.

It isnt working smooth on my 1600XP. No Idea why. anyone maybe able to help me, to get some finetuning into my config file ? i have this game now since YEARS, but i never played it.

thanks all. i hope, my config file help you abit, to run this game