Thanks for the analysis you’ve done. It’s very interesting that you find that old build better that is known to sound wrong 😉
There is no doubt a great interest to the project if people test it before release and Ykhwong isn't lazy to rebuild his 1,2 Mb DOSBox to apply almost every patch of the ~60Kb lib 😉
I think you understand that confusion with pre-release builds is unavoidable. So, the better way is to speak rather in terms of build features than build’s date. And Git sources surely contain an explanation of each change we do 😀
Of course, there is a lot of work to do remained but I think these pre-release builds are necessary. Some projects are known to do even daily builds to see how the project progresses (or even still can be built) and also stimulate the developers to work 😉 On the other hand, MUNT can’t be tested using the standard patches or a particular game tune. And we already have a proof on that 🙁 So, IMHO, it would be really great if anyone could test the code with his favorite tune at any time. Although, the best way to do is comparing PATCHES and then TUNES. In other words, if you say “that game sounds weird”, that gives to developers much less info then “after you commit 123456 the Distguitar patch of OVERKILL game sounds wrong”.
Hope you get me right 😀