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Reply 2321 of 2329, by BitWrangler

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When you said in other posts you have a very powerful PC, did you mean relative to windows 98 requirements, or relative to modern requirements. As a P4EE or an E2160 is a powerful PC* relative to Win98 requirements on bare metal, but I'm not sure either are up to doing 120,000 cycles reliably on DOSbox. So if it's getting worse, try less cycles, like 60,000.

*Also I believe you need high single core speed, so 8 cores of Atom or Arm while "apes together strong" are kinda weak on a single.

Unicorn herding operations are proceeding, but all the totes of hens teeth and barrels of rocking horse poop give them plenty of hiding spots.

Reply 2322 of 2329, by cloverskull

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Hey friends, bit of an odd question for the group here. I am trying to use Dosbox-x in a headless VPS via VNC. It launches fine and seems to work aside from the keymap. Every keypress maps to a wrong character. Naturally this is preventing me from actually using Dosbox-x so figuring this out is critical 😀

Any help is appreciated. I found some old posts suggesting turning ‘usescancodes’ to ‘false’ which I have done but there does not appear to be any change.

Reply 2324 of 2329, by BitWrangler

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Yah, that should get to Pentium 3 type speeds I'd think.

Unicorn herding operations are proceeding, but all the totes of hens teeth and barrels of rocking horse poop give them plenty of hiding spots.

Reply 2325 of 2329, by _Rob

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almeath wrote on 2022-10-08, 16:15:

I would recommend trying the regular Sound Blaster 16 (sb16). Windows 98 should already have the files to enable plug-and-play installation.

There is no advantage to using the sb16 over the sb16 vibra in dosbox-x. Rather the contrary, it makes the Win9x installation process slightly more complicated.

See this for more information on the emulated sb16 vibra.
https://dosbox-x.com/wiki/Guide%3AInstalling- … ated_sound_card

Reply 2326 of 2329, by darry

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BitWrangler wrote on 2022-10-08, 17:27:

When you said in other posts you have a very powerful PC, did you mean relative to windows 98 requirements, or relative to modern requirements. As a P4EE or an E2160 is a powerful PC* relative to Win98 requirements on bare metal, but I'm not sure either are up to doing 120,000 cycles reliably on DOSbox. So if it's getting worse, try less cycles, like 60,000.

*Also I believe you need high single core speed, so 8 cores of Atom or Arm while "apes together strong" are kinda weak on a single.

I have nothing useful to contribute, but that Planet of the Apes quote made my day and I just had to say it . Thank you!

Reply 2328 of 2329, by _Rob

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Alevam-Inc. wrote on 2022-10-23, 21:59:

So does this mean that there is nothing I can do about my audio issues then?

TheGreatCodeholio mentioned on DOSBox-X's Discord channel a few days ago that he thinks it is due to the way DOSBox (and by extension DOSBox-X) is coded to handle SB emulation in 1ms increments. This works well for most DOS programs, but starts being a problem with Win9x and DMA transfers. Some parts of DOSBox-X have already been cleaned up, but clearly more work is needed. And right now he is overloaded with his professional job.

Reply 2329 of 2329, by eddman

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Windows 10 host
Version 0.84.1 / VS / 64-bit / SDL1
Version 2022.09.0 / MingW / 64-bit / SDL1
Windows 98 SE

I'm having a very odd issue with Terminator Skynet. The mouse is very sluggish in the menus, and basically stops working, however, if I keep a keyboard button pressed, it moves just fine. When I release the key, the mouse keeps moving for a second or two but then stops.
It only happens in menus though; works normally while playing (without having to press a key).

This issue does not happen in Future Shock if launched with its own shortcut (not through Skynet).

Also the mouse works just fine when running the game with PCem.