Jorpho wrote:xcomcmdr wrote:Also, if Windows 95/98 could detect and operate the emulated 3DFX card, that would be very very useful ! 😉
I don't know how hard it would be to implement, though.
Doesn't it do that already? (If the emulated 3DFX card can't be "detected and operated", what good is it?)
It works with DOS Glide games, which is already very good. 😀
I was curious so I tried with Windows Glide games. Alas, Win95 doesn"t see the emulated 3DFX card and neither do Windows Glide/D3D games.
For Glide games, I usually use Glide wrappers, or real hardware (and I know there are DOSBox builds working with Glide wrappers). But sometimes neither are an option. Alas, even VirtualPC, which runs Win9X when VirtualBox/VMWare/QEMU do not run it at all, can't run a lot of 3D games, even really early ones. Besides, VirtualPC only runs on Windows, and has troubles running on Windows 8 (it keeps crashing the Intel video driver on my end).
Essentially, DOSBox-X could fill the gap for a "WinBox" emulator : DOSBox-X already runs Win9X better than DOSBox does, so I think it's a very good candidate. Maybe it's out of scope (DOS and Windows 9X and their games are too very different beasts. Emulating DOS games is already a nightmare, but Windows 9X and DOS games full compatibility in the same emulator's codebase ? It makes my head hurt only thinking about it... But I might be wrong), but yesterday stand-alone 3DFX emulation inside DOSBox was only a dream, so there is hope it could work with Windows 95. 😀